My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Bats Hog Rider Skeleton Army Lumberjack
Zap
Fire Spirit Bats Skeleton Army
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Giant Skeleton Lumberjack
The Log
Fire Spirit Hog Rider Skeleton Army Giant Skeleton Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Hog Rider Wizard Skeleton Army Giant Skeleton Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Lumberjack
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Skeleton Army Hog Rider Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton Lumberjack
Bats
Hog Rider Giant Skeleton Lumberjack
Hog Rider
Fire Spirit Bats The Log Wizard Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Lumberjack
Skeleton Army
Giant Skeleton
Bats Fire Spirit Hog Rider Wizard The Log Lumberjack
The Log
Hog Rider Giant Skeleton Lumberjack
Lumberjack
Fire Spirit Bats Hog Rider Wizard Giant Skeleton The Log

Defense Synergies 0 15

Fire Spirit
Giant Skeleton The Log
Bats
Giant Skeleton The Log Lumberjack
Hog Rider
Wizard
Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army
Wizard Giant Skeleton The Log Lumberjack
Giant Skeleton
Fire Spirit Bats Wizard Skeleton Army The Log Lumberjack
The Log
Fire Spirit Bats Wizard Skeleton Army Giant Skeleton Lumberjack
Lumberjack
Bats Wizard Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Lumberjack Bats The Log
Skeleton Army Lumberjack Fire Spirit Bats Giant Skeleton
Skeleton Army Lumberjack Bats
Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army The Log Fire Spirit Bats Lumberjack
Bats Fire Spirit Wizard
Giant Skeleton The Log
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Giant Skeleton Lumberjack
Bats Skeleton Army Wizard Giant Skeleton The Log Lumberjack
Bats Wizard
Skeleton Army Lumberjack Fire Spirit Bats Wizard Giant Skeleton The Log
Fire Spirit Wizard Skeleton Army Bats The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army The Log Lumberjack
Wizard Bats Skeleton Army Lumberjack
Fire Spirit Bats Wizard Skeleton Army The Log Lumberjack
Wizard The Log Fire Spirit Bats Giant Skeleton Lumberjack
Lumberjack
Wizard Skeleton Army Fire Spirit Bats Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Giant Skeleton
Wizard The Log Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats The Log
Skeleton Army Giant Skeleton Lumberjack Bats The Log
Giant Skeleton Skeleton Army Lumberjack
Fire Spirit Wizard Bats
Skeleton Army Bats Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Bats Skeleton Army The Log
Skeleton Army
Bats Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Bats Giant Skeleton The Log Lumberjack
Bats Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Bats
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Bats Lumberjack
Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log
Bats
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Fire Spirit Bats Wizard
Bats Wizard
Wizard The Log
Giant Skeleton
Wizard The Log
Fire Spirit Bats Skeleton Army
Fire Spirit Wizard
The Log
Wizard Lumberjack
The Log Wizard
Giant Skeleton
Bats Giant Skeleton The Log
Bats
Giant Skeleton The Log

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