My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Balloon
Giant Snowball
Fire Spirit Bats Hog Rider Skeleton Army Balloon
Zap
Fire Spirit Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Inferno Tower Skeleton Army Executioner
The Log
Fire Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Hog Rider Skeleton Army Balloon Executioner
Fireball
Hog Rider Inferno Tower Skeleton Army Balloon Executioner
Poison
Bats Inferno Tower Skeleton Army Balloon Executioner
Lightning
Inferno Tower Balloon Executioner
Rocket
Hog Rider Inferno Tower Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Tower Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Skeleton Army Hog Rider Inferno Tower Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Balloon
Bats
Hog Rider Balloon
Hog Rider
Fire Spirit Bats The Log Balloon Executioner
Inferno Tower
Skeleton Army
Balloon
Bats Fire Spirit Hog Rider Executioner The Log
Executioner
Hog Rider Balloon The Log
The Log
Hog Rider Balloon Executioner

Defense Synergies 2 7

Fire Spirit
Inferno Tower The Log
Bats
Inferno Tower The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Fire Spirit Bats
Skeleton Army
Inferno Tower Executioner The Log
Balloon
Executioner
Skeleton Army The Log
The Log
Inferno Tower Fire Spirit Bats Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner The Log
Inferno Tower Skeleton Army Bats Executioner The Log
Inferno Tower Skeleton Army Fire Spirit Bats Executioner
Inferno Tower Skeleton Army Bats
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Bats Executioner
Bats Inferno Tower Fire Spirit Executioner
Inferno Tower The Log
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Inferno Tower
Bats Skeleton Army Executioner The Log
Inferno Tower Executioner Bats
Inferno Tower Skeleton Army Fire Spirit Bats The Log
Fire Spirit Skeleton Army Executioner Bats The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Bats Inferno Tower Skeleton Army Executioner
Fire Spirit Bats Skeleton Army Executioner The Log
Executioner The Log Fire Spirit Bats
Inferno Tower
Skeleton Army Fire Spirit Bats Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Executioner The Log
Skeleton Army Bats Inferno Tower The Log
Skeleton Army Bats Inferno Tower The Log
Inferno Tower Skeleton Army Executioner
Fire Spirit Executioner Bats
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Bats Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army The Log
Skeleton Army Inferno Tower Executioner
Skeleton Army Executioner
Inferno Tower Skeleton Army Bats Executioner The Log
Bats Executioner Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Executioner Fire Spirit The Log
Executioner Fire Spirit Bats
Fire Spirit Executioner The Log
The Log Fire Spirit Executioner
The Log
Fire Spirit Bats
The Log
Fire Spirit Executioner
Fire Spirit Executioner The Log
The Log
Executioner The Log
Executioner The Log
Bats
Fire Spirit Executioner The Log
Fire Spirit The Log
The Log
The Log
The Log
The Log Fire Spirit Executioner
The Log Executioner
The Log
The Log
Fire Spirit Bats Executioner
Bats
The Log
The Log
Fire Spirit Bats Skeleton Army
Fire Spirit Executioner
The Log
Executioner
The Log Executioner
Executioner
Bats The Log
Bats Executioner
Executioner The Log

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