My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Baby Dragon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Fire Spirit Bats Baby Dragon Miner Lumberjack
Zap
Fire Spirit Bats Bandit
Barbarian Barrel
Fire Spirit Goblin Cage Bandit Lumberjack
The Log
Fire Spirit Goblin Cage Bandit Lumberjack
Earthquake
Goblin Cage
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Goblin Cage Baby Dragon Miner Bandit Lumberjack
Fireball
Goblin Cage Baby Dragon Bandit Lumberjack
Poison
Bats Goblin Cage
Lightning
Goblin Cage Baby Dragon Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Miner Bandit Goblin Cage Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Miner

Attack Synergies 2 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Goblin Cage Baby Dragon Bandit Lumberjack
Bats
Miner Goblin Cage Baby Dragon Bandit Lumberjack
Goblin Cage
Fire Spirit Bats Baby Dragon The Log Miner Bandit Lumberjack
Baby Dragon
Fire Spirit Bats Goblin Cage Miner Bandit Lumberjack
The Log
Goblin Cage Miner Bandit Lumberjack
Miner
Fire Spirit Bats Goblin Cage Baby Dragon The Log Bandit Lumberjack
Bandit
Fire Spirit Bats Goblin Cage Baby Dragon The Log Miner Lumberjack
Lumberjack
Fire Spirit Bats Goblin Cage Baby Dragon The Log Miner Bandit

Defense Synergies 0 17

Fire Spirit
The Log
Bats
Goblin Cage Baby Dragon The Log Bandit Lumberjack
Goblin Cage
Bats Baby Dragon The Log Bandit Lumberjack
Baby Dragon
Bats Goblin Cage The Log Bandit Lumberjack
The Log
Fire Spirit Bats Goblin Cage Baby Dragon Miner Bandit Lumberjack
Miner
The Log
Bandit
Bats Goblin Cage Baby Dragon The Log Lumberjack
Lumberjack
Bats Goblin Cage Baby Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon The Log
Lumberjack Bats Goblin Cage The Log Bandit
Goblin Cage Lumberjack Fire Spirit Bats Bandit
Goblin Cage Lumberjack Bats Bandit
Goblin Cage The Log Lumberjack
The Log Fire Spirit Bats Baby Dragon Bandit Lumberjack
Bats Fire Spirit Goblin Cage Baby Dragon
Goblin Cage Baby Dragon The Log Bandit
Goblin Cage Lumberjack
Fire Spirit Miner Bandit Lumberjack
Bats Baby Dragon The Log Bandit Lumberjack
Bats Baby Dragon
Goblin Cage Lumberjack Fire Spirit Bats The Log Bandit
Fire Spirit Bats Goblin Cage Baby Dragon The Log Lumberjack
Goblin Cage Bandit Lumberjack
Goblin Cage The Log Bandit Lumberjack
Bats Goblin Cage Lumberjack
Fire Spirit Goblin Cage Bats Baby Dragon The Log Bandit Lumberjack
Goblin Cage Baby Dragon The Log Fire Spirit Bats Bandit Lumberjack
Goblin Cage Lumberjack
Fire Spirit Bats Baby Dragon The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage Bandit
Bandit Baby Dragon The Log Miner Lumberjack
Bandit Lumberjack Bats Goblin Cage The Log
Lumberjack Bats Goblin Cage The Log Bandit
Goblin Cage Bandit Lumberjack
Fire Spirit Bats Baby Dragon
Bats Goblin Cage Bandit Lumberjack
Goblin Cage Lumberjack
Goblin Cage Bats Baby Dragon The Log Bandit
Goblin Cage
Bats Goblin Cage Lumberjack
Goblin Cage The Log
Goblin Cage Bandit Lumberjack
Goblin Cage Baby Dragon
Bats Goblin Cage Baby Dragon The Log Lumberjack
Bats Goblin Cage Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Miner Bandit
Baby Dragon The Log Miner Bandit
The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Bats Baby Dragon
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log Miner Bandit
Fire Spirit Bats Lumberjack
Miner The Log Bandit
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log Miner Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Bats
Fire Spirit Baby Dragon The Log Bandit
Fire Spirit Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log Miner Baby Dragon Bandit
Baby Dragon The Log Miner Bandit
Miner Baby Dragon The Log Bandit
Fire Spirit Bats Baby Dragon
Bats
The Log Miner Bandit
The Log
Fire Spirit Bats Bandit
Fire Spirit Baby Dragon
The Log
Miner Baby Dragon Lumberjack
The Log Baby Dragon
Bats Baby Dragon The Log
Bats
Baby Dragon The Log Miner Bandit

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