My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mortar Rascals Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Fire Spirit Bats Goblin Gang Dart Goblin Miner
Zap
Fire Spirit Bats Goblin Gang Mortar Dart Goblin
Barbarian Barrel
Fire Spirit Goblin Gang Mortar Rascals Dart Goblin
The Log
Fire Spirit Goblin Gang Rascals Dart Goblin
Earthquake
Goblin Gang Mortar
Arrows
Fire Spirit Bats Goblin Gang Rascals Dart Goblin
Royal Delivery
Fire Spirit Bats Goblin Gang Rascals Dart Goblin Miner
Fireball
Goblin Gang Mortar Rascals Dart Goblin
Poison
Bats Goblin Gang Mortar Rascals Dart Goblin
Lightning
Mortar
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Goblin Gang Dart Goblin Miner Mortar Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mortar
Bats
Miner Mortar Rascals
Goblin Gang
Miner Mortar Dart Goblin
Mortar
Miner Fire Spirit Bats Goblin Gang Dart Goblin The Log
Rascals
Bats Dart Goblin Miner
Dart Goblin
Miner Goblin Gang Mortar Rascals The Log
The Log
Mortar Dart Goblin Miner
Miner
Fire Spirit Bats Goblin Gang Mortar Dart Goblin Rascals The Log

Defense Synergies 0 17

Fire Spirit
The Log
Bats
Mortar Rascals Dart Goblin The Log
Goblin Gang
Mortar Rascals Dart Goblin The Log Miner
Mortar
Bats Goblin Gang Dart Goblin The Log
Rascals
Bats Goblin Gang Dart Goblin The Log
Dart Goblin
Bats Goblin Gang Mortar Rascals The Log Miner
The Log
Fire Spirit Bats Goblin Gang Mortar Rascals Dart Goblin Miner
Miner
Goblin Gang Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin The Log
Bats Goblin Gang Mortar Rascals Dart Goblin The Log
Goblin Gang Mortar Fire Spirit Bats Rascals Dart Goblin
Bats Goblin Gang Mortar Rascals Dart Goblin
The Log
Goblin Gang The Log Fire Spirit Bats Rascals Dart Goblin
Bats Dart Goblin Fire Spirit Goblin Gang Mortar Rascals
Rascals Dart Goblin The Log
Goblin Gang Mortar Rascals
Goblin Gang Fire Spirit Rascals Dart Goblin Miner
Bats Goblin Gang Dart Goblin Rascals The Log
Bats Goblin Gang Rascals Dart Goblin
Mortar Fire Spirit Bats Goblin Gang Rascals The Log
Fire Spirit Bats Goblin Gang Mortar Rascals Dart Goblin The Log
Goblin Gang Mortar Rascals
Goblin Gang Mortar Rascals The Log
Bats Goblin Gang Mortar Rascals
Fire Spirit Mortar Bats Goblin Gang Rascals Dart Goblin The Log
Mortar The Log Fire Spirit Bats Rascals Dart Goblin
Mortar Dart Goblin
Goblin Gang Rascals Fire Spirit Bats Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals
Goblin Gang Mortar The Log Miner
Goblin Gang Bats Rascals The Log
Goblin Gang Bats Rascals The Log
Goblin Gang Rascals
Fire Spirit Bats Goblin Gang Rascals Dart Goblin
Goblin Gang Rascals Bats Dart Goblin
Rascals
Bats Mortar The Log
Goblin Gang Dart Goblin
Bats Rascals Dart Goblin
The Log
Rascals Goblin Gang
Rascals Dart Goblin
Goblin Gang Rascals Bats Mortar Dart Goblin The Log
Bats Rascals Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Dart Goblin The Log
Mortar Dart Goblin The Log Miner
Dart Goblin The Log Miner
Rascals Dart Goblin The Log
Fire Spirit Mortar The Log
Fire Spirit Bats Dart Goblin
Fire Spirit Mortar Dart Goblin The Log
The Log Fire Spirit Dart Goblin
The Log Miner Mortar Dart Goblin
Fire Spirit Bats Goblin Gang
Miner Mortar Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Mortar Dart Goblin The Log Miner
Mortar Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar
Bats
Fire Spirit Mortar Dart Goblin The Log
Fire Spirit Mortar Dart Goblin The Log Miner
The Log
The Log
Mortar The Log
The Log Fire Spirit Mortar
Mortar The Log Miner Dart Goblin
Mortar The Log Miner
Miner Mortar Dart Goblin The Log
Fire Spirit Bats Dart Goblin
Bats Dart Goblin
Mortar Dart Goblin The Log Miner
The Log
Fire Spirit Bats Goblin Gang Dart Goblin
Fire Spirit Dart Goblin
The Log
Miner Goblin Gang Rascals Dart Goblin
The Log Mortar Dart Goblin
Dart Goblin
Bats Goblin Gang Rascals Dart Goblin The Log
Bats Dart Goblin
Mortar Dart Goblin The Log Miner

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