My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Prince Miner
Giant Snowball
Fire Spirit Bats Goblin Gang Miner
Zap
Fire Spirit Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Fire Spirit Goblin Gang Dark Prince
The Log
Fire Spirit Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Dark Prince Prince Miner
Fireball
Goblin Gang
Poison
Bats Goblin Gang
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Dark Prince Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Goblin Gang Miner Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Dark Prince Prince
Bats
Miner Zap Dark Prince Prince
Zap
Prince Miner Fire Spirit Bats Dark Prince The Log
Goblin Gang
Miner Dark Prince Prince
Dark Prince
Prince Fire Spirit Bats Zap Goblin Gang Miner
Prince
Zap Dark Prince Fire Spirit Bats Goblin Gang The Log Miner
The Log
Zap Prince Miner
Miner
Fire Spirit Bats Zap Goblin Gang Dark Prince Prince The Log

Defense Synergies 1 18

Fire Spirit
Zap The Log
Bats
Zap Dark Prince Prince The Log
Zap
Fire Spirit Bats Goblin Gang Dark Prince Prince The Log Miner
Goblin Gang
Zap Dark Prince Prince The Log Miner
Dark Prince
Bats Zap Goblin Gang Prince The Log
Prince
The Log Bats Zap Goblin Gang Dark Prince
The Log
Prince Fire Spirit Bats Zap Goblin Gang Dark Prince Miner
Miner
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Bats Zap Goblin Gang Dark Prince Prince The Log
Goblin Gang Prince Fire Spirit Bats Dark Prince
Prince Bats Goblin Gang Dark Prince
Dark Prince Prince The Log
Goblin Gang The Log Fire Spirit Bats Zap Dark Prince
Bats Fire Spirit Zap Goblin Gang
Zap The Log
Goblin Gang Prince
Goblin Gang Fire Spirit Dark Prince Prince Miner
Bats Goblin Gang Zap Dark Prince The Log
Bats Zap Goblin Gang
Prince Fire Spirit Bats Zap Goblin Gang Dark Prince The Log
Fire Spirit Bats Zap Goblin Gang Dark Prince Prince The Log
Goblin Gang Prince
Zap Goblin Gang Prince The Log
Bats Goblin Gang Dark Prince Prince
Fire Spirit Bats Zap Goblin Gang Dark Prince Prince The Log
Zap The Log Fire Spirit Bats Dark Prince
Prince
Goblin Gang Dark Prince Fire Spirit Bats Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince
Zap Goblin Gang Prince The Log Miner
Goblin Gang Bats Zap Dark Prince Prince The Log
Goblin Gang Dark Prince Prince Bats Zap The Log
Goblin Gang Dark Prince Prince
Fire Spirit Bats Zap Goblin Gang
Goblin Gang Dark Prince Prince Bats
Dark Prince Prince
Zap Bats Dark Prince Prince The Log
Goblin Gang
Bats Dark Prince Prince
Zap Dark Prince Prince The Log
Dark Prince Prince Goblin Gang
Goblin Gang Bats Zap Dark Prince Prince The Log
Bats Zap Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
Dark Prince Prince The Log
Fire Spirit Zap Dark Prince The Log
Fire Spirit Bats Zap
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit Bats Goblin Gang Prince
Miner Zap Dark Prince Prince The Log
Fire Spirit Zap
Fire Spirit The Log Miner
Zap Prince The Log
Zap The Log
The Log
Bats
Fire Spirit Zap Dark Prince Prince The Log
Fire Spirit Zap The Log Miner
Prince The Log
Prince The Log
Zap The Log
Zap The Log Fire Spirit Dark Prince
The Log Miner Zap
Zap Prince The Log Miner
Miner Zap The Log
Fire Spirit Bats Zap
Zap Bats
Zap The Log Miner
Zap
Prince
The Log
Zap Fire Spirit Bats Goblin Gang Dark Prince Prince
Fire Spirit Zap
The Log
Miner Goblin Gang Dark Prince Prince
The Log Zap
Zap
Dark Prince Prince
Zap Bats Goblin Gang The Log
Bats Zap
Zap Dark Prince Prince The Log Miner

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