My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Fire Spirit Bats Goblin Gang Ram Rider
Zap
Fire Spirit Bats Goblin Gang Ram Rider
Barbarian Barrel
Fire Spirit Goblin Gang Wizard
The Log
Fire Spirit Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Wizard Ram Rider
Fireball
Goblin Gang Wizard Ram Rider
Poison
Bats Goblin Gang Wizard
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Goblin Gang Fireball Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ram Rider
Bats
Mega Knight Ram Rider
Goblin Gang
Fireball
The Log Ram Rider Mega Knight
Wizard
Ram Rider Mega Knight
The Log
Fireball Ram Rider Mega Knight
Ram Rider
Fire Spirit Bats Fireball Wizard The Log Mega Knight
Mega Knight
Bats Fireball Wizard The Log Ram Rider

Defense Synergies 1 10

Fire Spirit
The Log
Bats
The Log Mega Knight
Goblin Gang
The Log
Fireball
The Log Ram Rider Mega Knight
Wizard
The Log Mega Knight
The Log
Fireball Fire Spirit Bats Goblin Gang Wizard Ram Rider Mega Knight
Ram Rider
Fireball The Log
Mega Knight
Bats Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Ram Rider
Bats Goblin Gang The Log Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Fire Spirit Bats
Bats Goblin Gang Ram Rider Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Fire Spirit Bats Mega Knight
Bats Ram Rider Fire Spirit Goblin Gang Fireball Wizard
Fireball The Log Ram Rider Mega Knight
Goblin Gang
Goblin Gang Fire Spirit Mega Knight
Bats Goblin Gang Fireball Wizard The Log Ram Rider Mega Knight
Bats Goblin Gang Fireball Wizard Ram Rider
Mega Knight Fire Spirit Bats Goblin Gang Fireball Wizard The Log Ram Rider
Fire Spirit Fireball Wizard Mega Knight Bats Goblin Gang The Log
Goblin Gang Ram Rider Mega Knight
Goblin Gang Fireball The Log Ram Rider Mega Knight
Wizard Mega Knight Bats Goblin Gang Fireball
Fire Spirit Fireball Mega Knight Bats Goblin Gang Wizard The Log Ram Rider
Wizard The Log Fire Spirit Bats Fireball Ram Rider Mega Knight
Ram Rider
Goblin Gang Wizard Mega Knight Fire Spirit Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Bats The Log Ram Rider
Goblin Gang Mega Knight Bats Fireball The Log Ram Rider
Goblin Gang Ram Rider Mega Knight
Fire Spirit Fireball Wizard Bats Goblin Gang Ram Rider
Goblin Gang Bats Fireball Ram Rider
Mega Knight
Mega Knight Bats Fireball The Log
Goblin Gang
Mega Knight Bats
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball Wizard Ram Rider
Wizard Fireball Mega Knight
Goblin Gang Bats Fireball The Log
Bats Mega Knight Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit The Log Mega Knight
Fireball Wizard Fire Spirit Bats Ram Rider
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fire Spirit Bats Goblin Gang Fireball
Fireball Wizard The Log Ram Rider
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Bats
Fire Spirit Fireball Wizard The Log Mega Knight
Fire Spirit Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard Mega Knight
Fireball The Log Wizard Ram Rider
Fireball Wizard The Log Ram Rider Mega Knight
Fireball The Log
Fire Spirit Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fire Spirit Bats Goblin Gang Fireball
Fireball Fire Spirit Wizard Ram Rider
The Log Fireball
Fireball Goblin Gang Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: