My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Miner
Giant Snowball
Fire Spirit Bats Goblin Gang Witch Miner
Zap
Fire Spirit Bats Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Witch
The Log
Fire Spirit Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Bats Goblin Gang Witch
Royal Delivery
Fire Spirit Bats Goblin Gang Witch Miner
Fireball
Goblin Gang Witch
Poison
Bats Goblin Gang Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Goblin Gang Miner Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant
Bats
Giant Miner
Goblin Gang
Miner Giant
Fireball
Giant The Log Miner
Giant
Bats Miner Fire Spirit Goblin Gang Fireball Witch The Log
Witch
Giant Miner
The Log
Fireball Giant Miner
Miner
Fire Spirit Bats Goblin Gang Giant Fireball Witch The Log

Defense Synergies 1 7

Fire Spirit
The Log
Bats
The Log
Goblin Gang
The Log Miner
Fireball
The Log Miner
Giant
Witch
The Log
The Log
Fireball Fire Spirit Bats Goblin Gang Witch Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Bats Goblin Gang Witch The Log
Goblin Gang Witch Fire Spirit Bats
Witch Bats Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Fire Spirit Bats
Bats Fire Spirit Goblin Gang Fireball Witch
Fireball The Log
Witch Goblin Gang
Goblin Gang Fire Spirit Miner
Bats Goblin Gang Witch Fireball The Log
Bats Goblin Gang Fireball Witch
Fire Spirit Bats Goblin Gang Fireball Witch The Log
Fire Spirit Fireball Bats Goblin Gang Witch The Log
Goblin Gang
Goblin Gang Fireball The Log
Bats Goblin Gang Fireball Witch
Fire Spirit Fireball Bats Goblin Gang Witch The Log
Witch The Log Fire Spirit Bats Fireball
Goblin Gang Fire Spirit Bats Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Goblin Gang The Log Miner
Goblin Gang Bats Witch The Log
Goblin Gang Bats Fireball The Log
Goblin Gang Witch
Fire Spirit Fireball Bats Goblin Gang Witch
Goblin Gang Bats Fireball Witch
Bats Fireball Witch The Log
Witch Goblin Gang
Bats Witch
Fireball The Log
Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Bats Fireball The Log
Bats Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Bats Witch
Fire Spirit Witch The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Bats Goblin Gang Fireball
Miner Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log Miner
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fire Spirit Fireball The Log
Fire Spirit Fireball Witch The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Witch
Witch
Fireball The Log Miner Witch
Fireball Witch The Log Miner
Fireball Miner The Log
Fire Spirit Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fire Spirit Bats Goblin Gang Fireball Witch
Fireball Fire Spirit Witch
The Log Fireball
Fireball Miner Goblin Gang
The Log Fireball
Fireball
Bats Goblin Gang Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log Miner

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