My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Miner
Giant Snowball
Fire Spirit Bats Skeleton Army Miner
Zap
Fire Spirit Bats Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Skeleton Army
The Log
Fire Spirit Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Elite Barbarians Wizard Skeleton Army Miner
Fireball
Elite Barbarians Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Skeleton Army Miner Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians
Bats
Miner Zap Elite Barbarians
Zap
Elite Barbarians Miner Fire Spirit Bats Freeze
Elite Barbarians
Zap Fire Spirit Bats Wizard
Wizard
Elite Barbarians Miner
Skeleton Army
Freeze
Zap
Miner
Fire Spirit Bats Zap Wizard

Defense Synergies 0 10

Fire Spirit
Zap
Bats
Zap Freeze
Zap
Fire Spirit Bats Elite Barbarians Skeleton Army Miner
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army Freeze
Skeleton Army
Zap Wizard Freeze
Freeze
Bats Wizard Skeleton Army
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army Bats Zap
Skeleton Army Fire Spirit Bats Elite Barbarians Freeze
Elite Barbarians Skeleton Army Bats
Elite Barbarians Skeleton Army
Skeleton Army Freeze Fire Spirit Bats Zap
Bats Fire Spirit Zap Wizard Freeze
Zap
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Miner
Bats Skeleton Army Zap Wizard Freeze
Bats Zap Wizard
Skeleton Army Fire Spirit Bats Zap Elite Barbarians Wizard Freeze
Fire Spirit Wizard Skeleton Army Bats Zap Freeze
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Freeze
Wizard Bats Elite Barbarians Skeleton Army
Fire Spirit Bats Zap Elite Barbarians Wizard Skeleton Army
Zap Wizard Freeze Fire Spirit Bats
Elite Barbarians
Wizard Skeleton Army Fire Spirit Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Wizard Miner
Skeleton Army Bats Zap Elite Barbarians
Skeleton Army Bats Zap Elite Barbarians
Elite Barbarians Skeleton Army
Fire Spirit Wizard Bats Zap Freeze
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army
Zap Freeze Bats Elite Barbarians Skeleton Army
Skeleton Army
Bats Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Freeze
Bats Zap Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Miner
Miner
Freeze
Wizard Fire Spirit Zap
Wizard Fire Spirit Bats Zap Freeze
Fire Spirit Wizard
Fire Spirit Zap Wizard Freeze
Miner Zap Wizard
Fire Spirit Bats Elite Barbarians
Miner Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Miner
Freeze
Zap Elite Barbarians
Zap Wizard
Wizard
Freeze
Bats
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard Miner
Wizard
Zap
Zap Freeze Fire Spirit Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Elite Barbarians Fire Spirit Bats Zap Wizard
Zap Bats Wizard Freeze
Elite Barbarians
Zap Wizard Miner
Zap Freeze
Wizard
Zap Fire Spirit Bats Skeleton Army Freeze
Fire Spirit Zap Wizard
Freeze
Miner Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Bats Elite Barbarians Freeze
Bats Zap
Zap Freeze Miner

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