My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Giant Skeleton
Giant Snowball
Fire Spirit Bats Furnace Royal Hogs Witch
Zap
Fire Spirit Bats Furnace Royal Hogs Witch
Barbarian Barrel
Fire Spirit Valkyrie Furnace Royal Hogs Witch Giant Skeleton
The Log
Fire Spirit Furnace Royal Hogs Witch Giant Skeleton
Earthquake
Furnace Royal Hogs Witch
Arrows
Fire Spirit Bats Furnace Royal Hogs Witch
Royal Delivery
Fire Spirit Bats Valkyrie Royal Hogs Witch Giant Skeleton
Fireball
Furnace Royal Hogs Witch
Poison
Bats Furnace Royal Hogs Witch
Lightning
Valkyrie Furnace Witch
Rocket
Valkyrie Furnace Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Fireball Valkyrie Furnace Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Fireball Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Furnace Royal Hogs Giant Skeleton
Bats
Valkyrie Giant Skeleton Royal Hogs
Fireball
Royal Hogs
Valkyrie
Fire Spirit Bats Furnace Royal Hogs Witch Giant Skeleton
Furnace
Fire Spirit Valkyrie Royal Hogs Giant Skeleton
Royal Hogs
Fire Spirit Bats Fireball Valkyrie Furnace
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Fire Spirit Valkyrie Furnace Witch

Defense Synergies 0 8

Fire Spirit
Valkyrie Giant Skeleton
Bats
Valkyrie Giant Skeleton
Fireball
Valkyrie
Valkyrie
Fire Spirit Bats Fireball Furnace Witch
Furnace
Valkyrie
Royal Hogs
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Fire Spirit Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Bats Valkyrie Furnace Witch
Furnace Witch Fire Spirit Bats Valkyrie Giant Skeleton
Witch Bats Valkyrie Furnace
Fireball Valkyrie Giant Skeleton
Fireball Fire Spirit Bats Valkyrie Furnace
Bats Furnace Fire Spirit Fireball Witch
Fireball Valkyrie Giant Skeleton
Witch Furnace
Fire Spirit Valkyrie Giant Skeleton
Bats Valkyrie Witch Fireball Furnace Giant Skeleton
Bats Fireball Furnace Witch
Furnace Fire Spirit Bats Fireball Valkyrie Witch Giant Skeleton
Fire Spirit Fireball Valkyrie Bats Furnace Witch
Furnace
Fireball Furnace
Bats Fireball Valkyrie Furnace Witch
Fire Spirit Fireball Bats Valkyrie Furnace Witch
Valkyrie Furnace Witch Fire Spirit Bats Fireball Giant Skeleton
Valkyrie Fire Spirit Bats Fireball Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Furnace Witch Giant Skeleton
Fireball Valkyrie
Giant Skeleton Bats Valkyrie Furnace Witch
Valkyrie Giant Skeleton Bats Fireball
Giant Skeleton Valkyrie Witch
Fire Spirit Fireball Furnace Bats Witch
Bats Fireball Valkyrie Furnace Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Fireball Valkyrie Witch
Witch
Bats Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Witch
Fireball Valkyrie Furnace Witch
Witch Bats Fireball Valkyrie Furnace Giant Skeleton
Bats Valkyrie Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Fire Spirit Valkyrie Furnace
Fireball Fire Spirit Bats Furnace Witch
Fire Spirit Furnace Witch
Fireball Fire Spirit
Fireball
Fire Spirit Bats Fireball
Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Bats
Fire Spirit Fireball
Fire Spirit Fireball Valkyrie Witch
Fireball Giant Skeleton
Fireball
Fireball
Fire Spirit Fireball Valkyrie Furnace Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Bats Fireball Furnace Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fire Spirit Bats Fireball Witch
Fireball Fire Spirit Witch
Fireball
Fireball Valkyrie
Fireball
Fireball Giant Skeleton
Bats Fireball Witch Giant Skeleton
Bats Fireball Witch
Fireball Witch Giant Skeleton

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