My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Miner
Giant Snowball
Fire Spirit Bats Hog Rider Miner
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Hog Rider Miner
Fireball
Hog Rider
Poison
Bats
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Miner Fireball Mini P.E.K.K.A Hog Rider Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Miner

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Mini P.E.K.K.A Giant
Bats
Hog Rider Giant Miner Mini P.E.K.K.A
Fireball
Hog Rider Giant The Log Miner
Mini P.E.K.K.A
Giant Fire Spirit Bats Hog Rider The Log
Hog Rider
Fire Spirit Bats Fireball The Log Mini P.E.K.K.A Giant
Giant
Bats Mini P.E.K.K.A Miner Fire Spirit Fireball Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Giant Miner
Miner
Fire Spirit Bats Giant Fireball The Log

Defense Synergies 2 7

Fire Spirit
Mini P.E.K.K.A The Log
Bats
Mini P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A Miner
Mini P.E.K.K.A
The Log Fire Spirit Bats Fireball
Hog Rider
Giant
The Log
Fireball Mini P.E.K.K.A Fire Spirit Bats Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Bats The Log
Mini P.E.K.K.A Fire Spirit Bats
Mini P.E.K.K.A Bats
Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Bats
Bats Fire Spirit Fireball
Fireball The Log
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Miner
Bats Fireball The Log
Bats Fireball
Mini P.E.K.K.A Fire Spirit Bats Fireball The Log
Fire Spirit Fireball Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A
Fire Spirit Fireball Bats The Log
The Log Fire Spirit Bats Fireball
Mini P.E.K.K.A
Fire Spirit Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Mini P.E.K.K.A The Log Miner
Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Fireball The Log
Mini P.E.K.K.A
Fire Spirit Fireball Bats
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Fireball
Fireball
Bats Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Bats
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Bats Fireball Mini P.E.K.K.A
Miner Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A The Log
Fire Spirit Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Fire Spirit Bats Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Miner
Fireball
Fireball The Log
Fire Spirit Bats Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Miner Mini P.E.K.K.A
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log Miner

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