My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Fire Spirit Bats Hog Rider Lumberjack
Zap
Fire Spirit Bats Dark Prince
Barbarian Barrel
Fire Spirit Wizard Dark Prince Lumberjack
The Log
Fire Spirit Hog Rider Dark Prince Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Hog Rider Wizard Dark Prince Lumberjack
Fireball
Hog Rider Wizard Lumberjack
Poison
Bats Wizard
Lightning
Wizard Dark Prince Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Fireball Hog Rider Dark Prince Freeze Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Fireball Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Dark Prince Lumberjack
Bats
Hog Rider Dark Prince Lumberjack
Fireball
Hog Rider Dark Prince Freeze
Hog Rider
Fire Spirit Bats Fireball Freeze Wizard Dark Prince Lumberjack
Wizard
Hog Rider Dark Prince Lumberjack
Dark Prince
Fire Spirit Bats Fireball Hog Rider Wizard Lumberjack
Freeze
Hog Rider Fireball
Lumberjack
Fire Spirit Bats Hog Rider Wizard Dark Prince

Defense Synergies 0 10

Fire Spirit
Bats
Dark Prince Freeze Lumberjack
Fireball
Dark Prince Freeze Lumberjack
Hog Rider
Wizard
Dark Prince Freeze Lumberjack
Dark Prince
Bats Fireball Wizard
Freeze
Bats Fireball Wizard Lumberjack
Lumberjack
Bats Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Lumberjack Bats Dark Prince
Lumberjack Fire Spirit Bats Dark Prince Freeze
Lumberjack Bats Dark Prince
Fireball Dark Prince Lumberjack
Fireball Freeze Fire Spirit Bats Dark Prince Lumberjack
Bats Fire Spirit Fireball Wizard Freeze
Fireball
Lumberjack
Fire Spirit Dark Prince Lumberjack
Bats Fireball Wizard Dark Prince Freeze Lumberjack
Bats Fireball Wizard
Lumberjack Fire Spirit Bats Fireball Wizard Dark Prince Freeze
Fire Spirit Fireball Wizard Bats Dark Prince Freeze Lumberjack
Lumberjack
Fireball Freeze Lumberjack
Wizard Bats Fireball Dark Prince Lumberjack
Fire Spirit Fireball Bats Wizard Dark Prince Lumberjack
Wizard Freeze Fire Spirit Bats Fireball Dark Prince Lumberjack
Lumberjack
Wizard Dark Prince Fire Spirit Bats Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Dark Prince
Fireball Wizard Lumberjack
Lumberjack Bats Dark Prince
Dark Prince Lumberjack Bats Fireball
Dark Prince Lumberjack
Fire Spirit Fireball Wizard Bats Freeze
Dark Prince Bats Fireball Lumberjack
Dark Prince Lumberjack
Freeze Bats Fireball Dark Prince
Bats Dark Prince Lumberjack
Fireball Dark Prince
Dark Prince Fireball Wizard Lumberjack
Wizard Fireball
Bats Fireball Dark Prince Freeze Lumberjack
Bats Fireball Wizard Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Dark Prince Freeze
Fireball Wizard Fire Spirit Dark Prince
Fireball Wizard Fire Spirit Bats Freeze
Fire Spirit Wizard
Fireball Fire Spirit Wizard Freeze
Fireball Wizard
Fire Spirit Bats Fireball Lumberjack
Fireball Wizard Dark Prince
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Bats
Fire Spirit Fireball Wizard Dark Prince
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fire Spirit Fireball Wizard Dark Prince
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Bats Fireball Wizard
Bats Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fire Spirit Bats Fireball Dark Prince Freeze
Fireball Fire Spirit Wizard
Freeze
Fireball
Fireball Wizard Dark Prince Lumberjack
Fireball Wizard
Fireball
Dark Prince
Bats Fireball Freeze
Bats Fireball
Fireball Dark Prince Freeze

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