My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Bats Goblin Gang Barbarians Furnace
Zap
Fire Spirit Bats Goblin Gang Royal Giant Furnace
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Furnace
The Log
Fire Spirit Goblin Gang Barbarians Royal Giant Furnace
Earthquake
Goblin Gang Barbarians Furnace
Arrows
Fire Spirit Bats Goblin Gang Furnace
Royal Delivery
Fire Spirit Bats Goblin Gang Barbarians
Fireball
Goblin Gang Barbarians Furnace
Poison
Bats Goblin Gang Barbarians Furnace
Lightning
Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Goblin Gang Fireball Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Goblin Gang

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Furnace
Bats
Royal Giant
Arrows
Royal Giant Fireball
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Fire Spirit Bats Arrows Fireball Furnace Goblin Gang
Fireball
Arrows Royal Giant
Furnace
Royal Giant Fire Spirit

Defense Synergies 0 6

Fire Spirit
Bats
Arrows
Barbarians Fireball Furnace
Goblin Gang
Barbarians Furnace
Barbarians
Arrows Goblin Gang Furnace
Royal Giant
Fireball
Arrows
Furnace
Arrows Goblin Gang Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Bats Goblin Gang Furnace
Goblin Gang Barbarians Furnace Fire Spirit Bats
Barbarians Bats Goblin Gang Furnace
Arrows Barbarians Fireball
Arrows Goblin Gang Fireball Fire Spirit Bats Furnace
Bats Furnace Fire Spirit Arrows Goblin Gang Fireball
Arrows Barbarians Fireball
Barbarians Goblin Gang Furnace
Goblin Gang Fire Spirit Barbarians
Bats Goblin Gang Barbarians Arrows Fireball Furnace
Arrows Bats Goblin Gang Fireball Furnace
Barbarians Furnace Fire Spirit Bats Goblin Gang Fireball
Fire Spirit Fireball Bats Arrows Goblin Gang Barbarians Furnace
Barbarians Goblin Gang Furnace
Barbarians Goblin Gang Fireball Furnace
Barbarians Bats Arrows Goblin Gang Fireball Furnace
Fire Spirit Arrows Fireball Bats Goblin Gang Barbarians Furnace
Arrows Furnace Fire Spirit Bats Barbarians Fireball
Barbarians
Goblin Gang Fire Spirit Bats Arrows Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Furnace
Fireball Arrows Goblin Gang
Goblin Gang Barbarians Bats Furnace
Goblin Gang Bats Barbarians Fireball
Barbarians Goblin Gang
Fire Spirit Arrows Fireball Furnace Bats Goblin Gang
Goblin Gang Bats Barbarians Fireball Furnace
Barbarians
Bats Barbarians Fireball
Goblin Gang Barbarians
Bats Barbarians
Arrows Barbarians Fireball
Barbarians Goblin Gang Fireball
Barbarians Fireball Furnace
Goblin Gang Barbarians Bats Fireball Furnace
Bats Arrows Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Fireball Fire Spirit Arrows Furnace
Arrows Fireball Fire Spirit Bats Furnace
Fire Spirit Arrows Furnace
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Bats Goblin Gang Fireball
Arrows Fireball
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball
Bats
Fire Spirit Arrows Fireball
Fire Spirit Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fire Spirit Fireball Furnace
Arrows Fireball
Fireball Arrows
Fireball Arrows
Fire Spirit Bats Arrows Fireball Furnace
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Bats Goblin Gang Barbarians Fireball
Fireball Fire Spirit Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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