My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Fire Spirit Bats Minions Musketeer Hog Rider
Zap
Fire Spirit Bats Minions
Barbarian Barrel
Fire Spirit Musketeer Valkyrie
The Log
Fire Spirit Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats Minions
Royal Delivery
Fire Spirit Bats Minions Musketeer Valkyrie Hog Rider P.E.K.K.A
Fireball
Minions Musketeer Hog Rider
Poison
Bats Minions Musketeer
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Minions Musketeer Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Minions

Attack Synergies 11 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider P.E.K.K.A
Bats
Valkyrie Hog Rider Minions P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Minions
Hog Rider Bats Valkyrie P.E.K.K.A
Musketeer
Valkyrie Hog Rider P.E.K.K.A
Valkyrie
Fire Spirit Bats Musketeer Hog Rider Minions P.E.K.K.A
Hog Rider
Fire Spirit Bats Arrows Minions Musketeer Valkyrie
P.E.K.K.A
Fire Spirit Arrows Bats Minions Musketeer Valkyrie

Defense Synergies 2 12

Fire Spirit
Valkyrie P.E.K.K.A
Bats
Minions Musketeer Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Minions
Valkyrie Bats Musketeer P.E.K.K.A
Musketeer
Valkyrie Bats Minions P.E.K.K.A
Valkyrie
Minions Musketeer Fire Spirit Bats Arrows P.E.K.K.A
Hog Rider
P.E.K.K.A
Fire Spirit Bats Arrows Minions Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie
P.E.K.K.A Bats Minions Musketeer Valkyrie
P.E.K.K.A Fire Spirit Bats Minions Musketeer Valkyrie
P.E.K.K.A Bats Minions Musketeer Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Fire Spirit Bats Minions Musketeer Valkyrie
Bats Minions Musketeer Fire Spirit Arrows
Arrows Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Minions Musketeer
Fire Spirit Musketeer Valkyrie
Bats Minions Valkyrie Arrows Musketeer
Arrows Minions Musketeer Bats
P.E.K.K.A Fire Spirit Bats Minions Musketeer Valkyrie
Fire Spirit Valkyrie Bats Arrows Minions P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bats Arrows Minions Musketeer Valkyrie P.E.K.K.A
Fire Spirit Arrows Bats Minions Musketeer Valkyrie
Arrows Valkyrie Fire Spirit Bats Minions Musketeer
P.E.K.K.A Musketeer
Valkyrie Fire Spirit Bats Arrows Minions Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Musketeer Valkyrie
P.E.K.K.A Bats Minions Musketeer Valkyrie
Valkyrie P.E.K.K.A Bats Musketeer
P.E.K.K.A Musketeer Valkyrie
Fire Spirit Arrows Bats Minions Musketeer
P.E.K.K.A Bats Minions Musketeer Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Minions Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Bats Minions Musketeer Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie
Musketeer Valkyrie
Bats Minions Musketeer Valkyrie P.E.K.K.A
Bats Arrows Minions Valkyrie Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Bats Minions Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit
Arrows
Fire Spirit Bats Minions Musketeer
Arrows Musketeer Valkyrie
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats Minions
Fire Spirit Arrows Musketeer
Fire Spirit Arrows Valkyrie
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Fire Spirit Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Bats Arrows Musketeer
Bats Minions Musketeer
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Fire Spirit Bats Minions Musketeer
Fire Spirit Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Bats Minions Musketeer
Bats Musketeer
Musketeer

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