My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Bats Goblin Gang Musketeer Witch
Zap
Fire Spirit Bats Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Musketeer Witch
The Log
Fire Spirit Goblin Gang Elite Barbarians Musketeer Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Bats Goblin Gang Witch
Royal Delivery
Fire Spirit Bats Goblin Gang Elite Barbarians Musketeer Witch
Fireball
Goblin Gang Elite Barbarians Musketeer Witch
Poison
Bats Goblin Gang Musketeer Witch
Lightning
Elite Barbarians Musketeer Witch
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Goblin Gang Musketeer Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Bats
Mega Knight Elite Barbarians
Arrows
Elite Barbarians Mega Knight
Goblin Gang
Elite Barbarians
Arrows Fire Spirit Bats Mega Knight
Musketeer
Mega Knight
Witch
Mega Knight
Mega Knight
Bats Arrows Elite Barbarians Musketeer Witch

Defense Synergies 2 5

Fire Spirit
Bats
Musketeer Mega Knight
Arrows
Mega Knight
Goblin Gang
Musketeer
Elite Barbarians
Mega Knight
Musketeer
Goblin Gang Bats Mega Knight
Witch
Mega Knight
Mega Knight
Arrows Bats Elite Barbarians Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Elite Barbarians Bats Goblin Gang Musketeer Witch Mega Knight
Goblin Gang Witch Mega Knight Fire Spirit Bats Elite Barbarians Musketeer
Elite Barbarians Witch Bats Goblin Gang Musketeer Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Goblin Gang Fire Spirit Bats Musketeer Mega Knight
Bats Musketeer Fire Spirit Arrows Goblin Gang Witch
Arrows Musketeer Mega Knight
Witch Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fire Spirit Musketeer Mega Knight
Bats Goblin Gang Witch Arrows Musketeer Mega Knight
Arrows Musketeer Bats Goblin Gang Witch
Mega Knight Fire Spirit Bats Goblin Gang Elite Barbarians Musketeer Witch
Fire Spirit Mega Knight Bats Arrows Goblin Gang Witch
Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Mega Knight
Mega Knight Bats Arrows Goblin Gang Elite Barbarians Musketeer Witch
Fire Spirit Arrows Mega Knight Bats Goblin Gang Elite Barbarians Musketeer Witch
Arrows Witch Fire Spirit Bats Musketeer Mega Knight
Elite Barbarians Musketeer
Goblin Gang Mega Knight Fire Spirit Bats Arrows Elite Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Witch
Arrows Goblin Gang Elite Barbarians Musketeer Mega Knight
Goblin Gang Mega Knight Bats Elite Barbarians Musketeer Witch
Goblin Gang Mega Knight Bats Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Witch Mega Knight
Fire Spirit Arrows Bats Goblin Gang Musketeer Witch
Goblin Gang Bats Elite Barbarians Musketeer Witch
Mega Knight Elite Barbarians
Mega Knight Bats Elite Barbarians Witch
Witch Goblin Gang Musketeer
Mega Knight Bats Elite Barbarians Musketeer Witch
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Witch
Musketeer Witch Mega Knight
Goblin Gang Elite Barbarians Witch Bats Musketeer
Bats Arrows Mega Knight Elite Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Bats Musketeer Witch
Fire Spirit Arrows Musketeer Witch
Arrows Fire Spirit
Arrows
Fire Spirit Bats Goblin Gang Elite Barbarians Musketeer
Arrows Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Elite Barbarians Musketeer
Arrows Musketeer
Arrows Elite Barbarians Musketeer
Arrows Musketeer Witch
Arrows Musketeer Mega Knight
Arrows
Bats
Fire Spirit Arrows Musketeer Mega Knight
Fire Spirit Arrows Witch Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Fire Spirit Witch Mega Knight
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch Mega Knight
Arrows Musketeer
Elite Barbarians Fire Spirit Bats Arrows Musketeer Witch
Bats Musketeer Witch
Elite Barbarians
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Bats Goblin Gang Musketeer Witch
Fire Spirit Arrows Musketeer Witch
Arrows
Goblin Gang Musketeer Mega Knight
Arrows Musketeer
Arrows
Elite Barbarians Musketeer Mega Knight
Bats Goblin Gang Elite Barbarians Musketeer Witch
Bats Musketeer Witch
Musketeer Witch Mega Knight

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