My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Fire Spirit Bomber Bats Musketeer Hog Rider
Zap
Fire Spirit Bomber Bats Inferno Tower
Barbarian Barrel
Fire Spirit Bomber Musketeer Valkyrie Inferno Tower
The Log
Fire Spirit Bomber Musketeer Hog Rider
Earthquake
Bomber Hog Rider Inferno Tower
Arrows
Fire Spirit Bomber Bats
Royal Delivery
Fire Spirit Bomber Bats Musketeer Valkyrie Hog Rider
Fireball
Bomber Musketeer Hog Rider Inferno Tower
Poison
Bomber Bats Musketeer Inferno Tower
Lightning
Musketeer Valkyrie Inferno Tower
Rocket
Musketeer Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Arrows Musketeer Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Arrows

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Bomber
Bats Valkyrie Hog Rider
Bats
Valkyrie Hog Rider Bomber
Arrows
Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Fire Spirit Bats Musketeer Hog Rider Bomber
Hog Rider
Fire Spirit Bats Arrows Musketeer Valkyrie Bomber
Inferno Tower

Defense Synergies 1 11

Fire Spirit
Valkyrie Inferno Tower
Bomber
Bats Valkyrie
Bats
Bomber Musketeer Valkyrie Inferno Tower
Arrows
Valkyrie Inferno Tower
Musketeer
Valkyrie Bats Inferno Tower
Valkyrie
Musketeer Fire Spirit Bomber Bats Arrows Inferno Tower
Hog Rider
Inferno Tower
Fire Spirit Bats Arrows Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Inferno Tower
Inferno Tower Bomber Bats Musketeer Valkyrie
Inferno Tower Fire Spirit Bomber Bats Musketeer Valkyrie
Inferno Tower Bomber Bats Musketeer Valkyrie
Bomber Arrows Valkyrie
Arrows Fire Spirit Bomber Bats Musketeer Valkyrie
Bats Musketeer Inferno Tower Fire Spirit Arrows
Arrows Musketeer Valkyrie Inferno Tower
Inferno Tower Musketeer
Fire Spirit Bomber Musketeer Valkyrie Inferno Tower
Bats Valkyrie Bomber Arrows Musketeer
Arrows Musketeer Inferno Tower Bats
Inferno Tower Fire Spirit Bomber Bats Musketeer Valkyrie
Fire Spirit Bomber Valkyrie Bats Arrows
Inferno Tower
Inferno Tower
Bomber Bats Arrows Musketeer Valkyrie Inferno Tower
Fire Spirit Arrows Bomber Bats Musketeer Valkyrie
Arrows Valkyrie Fire Spirit Bomber Bats Musketeer
Musketeer Inferno Tower
Bomber Valkyrie Fire Spirit Bats Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower
Bomber Arrows Musketeer Valkyrie
Bats Musketeer Valkyrie Inferno Tower
Valkyrie Bats Musketeer Inferno Tower
Inferno Tower Musketeer Valkyrie
Fire Spirit Arrows Bats Musketeer
Bats Musketeer Valkyrie Inferno Tower
Inferno Tower Valkyrie
Bats Valkyrie Inferno Tower
Inferno Tower Musketeer
Bats Musketeer Valkyrie Inferno Tower
Arrows Valkyrie
Valkyrie Inferno Tower
Bomber Musketeer Valkyrie
Inferno Tower Bomber Bats Musketeer Valkyrie
Bats Arrows Valkyrie Bomber Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Bomber Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Bats Musketeer
Fire Spirit Bomber Arrows Musketeer
Arrows Fire Spirit
Arrows
Fire Spirit Bats Musketeer
Arrows Musketeer Valkyrie
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Bats
Fire Spirit Bomber Arrows Musketeer
Fire Spirit Bomber Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Fire Spirit Bomber Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Bats Arrows Musketeer
Bats Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Fire Spirit Bats Musketeer
Fire Spirit Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Bomber Musketeer
Arrows
Musketeer
Bats Musketeer
Bats Musketeer
Musketeer

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