My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Bats Archers Hog Rider
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Bomb Tower
The Log
Fire Spirit Archers Elite Barbarians Hog Rider
Earthquake
Archers Bomb Tower Hog Rider
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Elite Barbarians Hog Rider
Fireball
Archers Elite Barbarians Bomb Tower Hog Rider
Poison
Bats Archers Bomb Tower
Lightning
Elite Barbarians Bomb Tower
Rocket
Elite Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Archers Bomb Tower Hog Rider Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bats Archers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians
Bats
Hog Rider Elite Barbarians
Archers
Elite Barbarians Hog Rider
Elite Barbarians
Fire Spirit Bats Archers Hog Rider
Bomb Tower
Hog Rider
Fire Spirit Bats Archers Elite Barbarians Mirror Poison
Mirror
Hog Rider Poison
Poison
Hog Rider Mirror

Defense Synergies 0 4

Fire Spirit
Bats
Bomb Tower
Archers
Bomb Tower
Elite Barbarians
Bomb Tower
Bats Archers Mirror
Hog Rider
Mirror
Bomb Tower Poison
Poison
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Bomb Tower Bats
Bomb Tower Fire Spirit Bats Archers Elite Barbarians
Elite Barbarians Bomb Tower Bats
Elite Barbarians Bomb Tower Poison
Fire Spirit Bats Archers Bomb Tower
Bats Fire Spirit Archers Bomb Tower Poison
Bomb Tower Poison
Elite Barbarians Bomb Tower
Elite Barbarians Fire Spirit Archers
Bats Archers Poison Bomb Tower
Bats Archers Poison
Bomb Tower Fire Spirit Bats Elite Barbarians
Fire Spirit Bomb Tower Bats Poison
Elite Barbarians Bomb Tower
Bomb Tower Elite Barbarians
Bomb Tower Bats Elite Barbarians Poison
Fire Spirit Bomb Tower Bats Archers Elite Barbarians
Bomb Tower Poison Fire Spirit Bats Archers
Elite Barbarians Bomb Tower
Fire Spirit Bats Archers Elite Barbarians Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Poison Archers Elite Barbarians Bomb Tower
Bats Elite Barbarians Bomb Tower
Bats Elite Barbarians
Elite Barbarians
Fire Spirit Poison Bats Archers Bomb Tower
Bats Archers Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower
Bats Elite Barbarians Bomb Tower Poison
Bats Elite Barbarians Bomb Tower
Elite Barbarians Poison
Elite Barbarians Bomb Tower
Archers Bomb Tower
Elite Barbarians Bats Archers Bomb Tower Poison
Bats Poison Archers Elite Barbarians Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Poison Fire Spirit
Poison Fire Spirit Bats
Fire Spirit Archers Poison
Poison Fire Spirit
Poison
Fire Spirit Bats Elite Barbarians Poison
Poison
Poison Fire Spirit Archers
Poison Fire Spirit Elite Barbarians
Poison
Elite Barbarians Poison
Poison
Poison
Poison
Bats
Fire Spirit Archers Poison
Fire Spirit Poison
Poison
Poison
Poison
Poison Fire Spirit
Poison
Poison
Poison
Elite Barbarians Poison Fire Spirit Bats Archers
Bats Poison
Elite Barbarians
Poison
Poison
Poison
Fire Spirit Bats Archers
Poison Fire Spirit Archers
Poison
Poison
Poison
Elite Barbarians
Bats Elite Barbarians Poison
Bats Poison
Poison

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