My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang
Giant Snowball
Fire Spirit Bats Archers Goblin Gang
Zap
Fire Spirit Bats Archers Goblin Gang Mortar
Barbarian Barrel
Fire Spirit Archers Knight Goblin Gang Mortar
The Log
Fire Spirit Archers Goblin Gang
Earthquake
Archers Goblin Gang Mortar
Arrows
Fire Spirit Bats Archers Goblin Gang
Royal Delivery
Fire Spirit Bats Archers Knight Goblin Gang
Fireball
Archers Goblin Gang Mortar
Poison
Bats Archers Goblin Gang Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Archers Knight Goblin Gang Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Archers

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar
Bats
Knight Mortar
Archers
Knight Mortar
Knight
Bats Archers Goblin Gang Mortar Fire Spirit The Log
Goblin Gang
Knight Mortar
Mortar
Knight Fire Spirit Bats Archers Goblin Gang Rocket The Log
Rocket
Mortar
The Log
Knight Mortar

Defense Synergies 4 12

Fire Spirit
Knight The Log
Bats
Knight Mortar The Log
Archers
Knight Goblin Gang Mortar The Log
Knight
Fire Spirit Bats Archers Goblin Gang Mortar The Log
Goblin Gang
Knight Archers Mortar The Log
Mortar
Bats Archers Knight Goblin Gang The Log
Rocket
The Log
The Log
Fire Spirit Bats Archers Knight Goblin Gang Mortar Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar The Log
Bats Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Rocket Fire Spirit Bats Archers Knight
Bats Knight Goblin Gang Mortar
Rocket The Log
Goblin Gang The Log Fire Spirit Bats Archers
Bats Rocket Fire Spirit Archers Goblin Gang Mortar
Rocket The Log
Goblin Gang Mortar
Knight Goblin Gang Fire Spirit Archers
Bats Archers Goblin Gang Knight The Log
Bats Archers Goblin Gang
Mortar Fire Spirit Bats Knight Goblin Gang Rocket The Log
Fire Spirit Rocket Bats Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Rocket Goblin Gang Mortar The Log
Bats Knight Goblin Gang Mortar
Fire Spirit Mortar Bats Archers Knight Goblin Gang The Log
Mortar The Log Fire Spirit Bats Archers Knight
Mortar
Goblin Gang Fire Spirit Bats Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Knight Goblin Gang Mortar Rocket The Log
Goblin Gang Bats Knight Rocket The Log
Goblin Gang Rocket Bats Knight The Log
Knight Goblin Gang
Fire Spirit Rocket Bats Archers Goblin Gang
Goblin Gang Rocket Bats Archers Knight
Knight
Rocket Bats Knight Mortar The Log
Goblin Gang
Bats Knight
Rocket The Log
Rocket Knight Goblin Gang
Archers
Goblin Gang Bats Archers Knight Mortar Rocket The Log
Bats Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket The Log
Mortar The Log
Rocket The Log
Knight Rocket The Log
Rocket Fire Spirit Mortar The Log
Fire Spirit Bats Rocket
Fire Spirit Archers Mortar The Log
The Log Fire Spirit
The Log Mortar
Rocket Fire Spirit Bats Goblin Gang
Rocket Knight Mortar The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Knight Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Bats Rocket
Rocket Fire Spirit Archers Mortar The Log
Rocket Fire Spirit Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Mortar The Log
The Log Fire Spirit Mortar
Mortar The Log
Mortar The Log
Rocket Mortar The Log
Fire Spirit Bats Archers
Rocket Bats
Mortar Rocket The Log
Rocket
Rocket The Log
Fire Spirit Bats Archers Goblin Gang Rocket
Rocket Fire Spirit Archers
The Log
Knight Goblin Gang Rocket
The Log Mortar
Rocket
Bats Goblin Gang Rocket The Log
Bats Rocket
Mortar Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: