My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Knight Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Goblin Gang
Giant Snowball
Fire Spirit Bomber Bats Archers Goblin Gang Princess
Zap
Fire Spirit Bomber Bats Archers Goblin Gang Princess
Barbarian Barrel
Fire Spirit Bomber Archers Knight Goblin Gang Princess Electro Wizard
The Log
Fire Spirit Bomber Archers Goblin Gang Princess
Earthquake
Bomber Archers Goblin Gang
Arrows
Fire Spirit Bomber Bats Archers Goblin Gang Princess
Royal Delivery
Fire Spirit Bomber Bats Archers Knight Goblin Gang Princess Electro Wizard
Fireball
Bomber Archers Goblin Gang Princess Electro Wizard
Poison
Bomber Bats Archers Goblin Gang Princess Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Archers Knight Goblin Gang Princess Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Archers

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Bomber
Bats Knight
Bats
Knight Bomber
Archers
Knight
Knight
Bats Archers Goblin Gang Princess Fire Spirit Bomber Electro Wizard
Goblin Gang
Knight Princess
Princess
Knight Goblin Gang
Electro Wizard
Knight

Defense Synergies 7 8

Fire Spirit
Knight Electro Wizard
Bomber
Knight Bats Electro Wizard
Bats
Knight Bomber Electro Wizard
Archers
Knight Goblin Gang Electro Wizard
Knight
Fire Spirit Bomber Bats Archers Goblin Gang Princess Electro Wizard
Goblin Gang
Knight Archers Princess Electro Wizard
Princess
Knight Goblin Gang
Electro Wizard
Knight Fire Spirit Bomber Bats Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Electro Wizard
Bomber Bats Knight Goblin Gang Electro Wizard
Goblin Gang Fire Spirit Bomber Bats Archers Knight Electro Wizard
Bomber Bats Knight Goblin Gang Electro Wizard
Bomber Princess
Goblin Gang Fire Spirit Bomber Bats Archers Electro Wizard
Bats Electro Wizard Fire Spirit Archers Goblin Gang Princess
Electro Wizard
Goblin Gang Princess
Knight Goblin Gang Fire Spirit Bomber Archers Electro Wizard
Bats Archers Goblin Gang Electro Wizard Bomber Knight Princess
Bats Archers Goblin Gang Princess Electro Wizard
Fire Spirit Bomber Bats Knight Goblin Gang Electro Wizard
Fire Spirit Bomber Bats Goblin Gang Princess Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Bomber Bats Knight Goblin Gang Electro Wizard
Fire Spirit Bomber Bats Archers Knight Goblin Gang Electro Wizard
Fire Spirit Bomber Bats Archers Knight Princess Electro Wizard
Electro Wizard
Bomber Goblin Gang Fire Spirit Bats Archers Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Electro Wizard
Electro Wizard Bomber Archers Knight Goblin Gang
Goblin Gang Bats Knight Electro Wizard
Goblin Gang Bats Knight Electro Wizard
Knight Goblin Gang
Fire Spirit Bats Archers Goblin Gang Princess Electro Wizard
Goblin Gang Bats Archers Knight Electro Wizard
Knight
Electro Wizard Bats Knight
Goblin Gang
Bats Knight
Electro Wizard
Knight Goblin Gang
Bomber Archers Princess
Goblin Gang Electro Wizard Bomber Bats Archers Knight
Bats Bomber Archers Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess Electro Wizard
Knight
Bomber Fire Spirit
Fire Spirit Bats Princess
Fire Spirit Bomber Archers Princess
Fire Spirit Princess
Fire Spirit Bats Goblin Gang Electro Wizard
Knight Princess Electro Wizard
Fire Spirit Archers Princess
Fire Spirit Knight Princess
Princess
Princess
Bomber Princess
Princess
Bomber Bats
Fire Spirit Bomber Archers Princess Electro Wizard
Fire Spirit Bomber Princess
Princess
Fire Spirit Bomber Princess
Princess Electro Wizard
Princess
Fire Spirit Bats Archers Princess Electro Wizard
Electro Wizard Bats
Bomber
Princess Electro Wizard
Princess
Electro Wizard Fire Spirit Bats Archers Goblin Gang Princess
Fire Spirit Archers Princess Electro Wizard
Knight Goblin Gang Princess Electro Wizard
Bomber Princess
Bats Goblin Gang Princess Electro Wizard
Bats Princess Electro Wizard
Princess Electro Wizard

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