My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Musketeer Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Giant Skeleton
Giant Snowball
Fire Spirit Bomber Bats Archers Barbarians Musketeer Witch
Zap
Fire Spirit Bomber Bats Archers Witch
Barbarian Barrel
Fire Spirit Bomber Archers Barbarians Musketeer Witch Giant Skeleton
The Log
Fire Spirit Bomber Archers Barbarians Musketeer Witch Giant Skeleton
Earthquake
Bomber Archers Barbarians Witch
Arrows
Fire Spirit Bomber Bats Archers Witch
Royal Delivery
Fire Spirit Bomber Bats Archers Barbarians Musketeer Witch Giant Skeleton
Fireball
Bomber Archers Barbarians Musketeer Witch
Poison
Bomber Bats Archers Barbarians Musketeer Witch
Lightning
Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Archers Musketeer Barbarians Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Bats Archers

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton
Bomber
Bats Giant Skeleton
Bats
Giant Skeleton Bomber
Archers
Giant Skeleton
Barbarians
Musketeer
Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Bats Fire Spirit Bomber Archers Musketeer Witch

Defense Synergies 0 8

Fire Spirit
Giant Skeleton
Bomber
Bats
Bats
Bomber Musketeer Giant Skeleton
Archers
Witch Giant Skeleton
Barbarians
Musketeer
Bats Giant Skeleton
Witch
Archers Giant Skeleton
Giant Skeleton
Fire Spirit Bats Archers Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Barbarians Bomber Bats Musketeer Witch
Barbarians Witch Fire Spirit Bomber Bats Archers Musketeer Giant Skeleton
Barbarians Witch Bomber Bats Musketeer
Bomber Barbarians Giant Skeleton
Fire Spirit Bomber Bats Archers Musketeer
Bats Musketeer Fire Spirit Archers Witch
Barbarians Musketeer Giant Skeleton
Barbarians Witch Musketeer
Fire Spirit Bomber Archers Barbarians Musketeer Giant Skeleton
Bats Archers Barbarians Witch Bomber Musketeer Giant Skeleton
Musketeer Bats Archers Witch
Barbarians Fire Spirit Bomber Bats Musketeer Witch Giant Skeleton
Fire Spirit Bomber Bats Barbarians Witch
Barbarians
Barbarians
Barbarians Bomber Bats Musketeer Witch
Fire Spirit Bomber Bats Archers Barbarians Musketeer Witch
Witch Fire Spirit Bomber Bats Archers Barbarians Musketeer Giant Skeleton
Barbarians Musketeer
Bomber Fire Spirit Bats Archers Barbarians Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Witch Giant Skeleton
Bomber Archers Musketeer
Barbarians Giant Skeleton Bats Musketeer Witch
Giant Skeleton Bats Barbarians Musketeer
Barbarians Giant Skeleton Musketeer Witch
Fire Spirit Bats Archers Musketeer Witch
Bats Archers Barbarians Musketeer Witch Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Bats Barbarians Witch
Witch Barbarians Musketeer
Bats Barbarians Musketeer Witch Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Witch
Bomber Archers Barbarians Musketeer Witch
Barbarians Witch Bomber Bats Archers Musketeer Giant Skeleton
Bats Bomber Archers Barbarians Musketeer Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer
Giant Skeleton
Barbarians Musketeer Giant Skeleton
Bomber Fire Spirit
Fire Spirit Bats Musketeer Witch
Fire Spirit Bomber Archers Musketeer Witch
Fire Spirit
Fire Spirit Bats Musketeer
Musketeer
Fire Spirit Archers Musketeer
Fire Spirit Musketeer
Musketeer
Musketeer
Bomber Musketeer Witch
Musketeer
Bomber Bats
Fire Spirit Bomber Archers Musketeer
Fire Spirit Bomber Witch
Musketeer Giant Skeleton
Musketeer
Barbarians Musketeer
Fire Spirit Bomber Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Fire Spirit Bats Archers Musketeer Witch
Bats Musketeer Witch
Bomber Musketeer
Giant Skeleton
Fire Spirit Bats Archers Barbarians Musketeer Witch
Fire Spirit Archers Musketeer Witch
Musketeer
Bomber Musketeer
Giant Skeleton
Musketeer
Bats Musketeer Witch Giant Skeleton
Bats Musketeer Witch
Musketeer Witch Giant Skeleton

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