My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider
Giant Snowball
Bats Minions Goblin Gang Hog Rider
Zap
Bats Minions Goblin Gang
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Hog Rider Executioner P.E.K.K.A
Fireball
Minions Goblin Gang Hog Rider Executioner
Poison
Bats Minions Goblin Gang Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Tornado Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Bats Minions Executioner
Minions
Hog Rider Bats Zap P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Minions Goblin Gang Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Minions Goblin Gang Executioner

Defense Synergies 2 10

Bats
Zap Minions P.E.K.K.A
Zap
Bats Minions Goblin Gang Tornado Executioner P.E.K.K.A
Minions
Bats Zap P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A
Hog Rider
Tornado
Executioner P.E.K.K.A Zap
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bats Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
P.E.K.K.A Bats Zap Minions Goblin Gang Executioner
Goblin Gang Tornado P.E.K.K.A Bats Minions Executioner
P.E.K.K.A Bats Minions Goblin Gang
Tornado P.E.K.K.A
Goblin Gang Tornado Bats Zap Minions Executioner
Bats Minions Tornado Zap Goblin Gang Executioner
Zap P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Tornado
Goblin Gang Tornado
Bats Minions Goblin Gang Executioner Zap Tornado
Minions Executioner Bats Zap Goblin Gang Tornado
P.E.K.K.A Bats Zap Minions Goblin Gang
Executioner Bats Zap Minions Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Bats Minions Goblin Gang Tornado Executioner P.E.K.K.A
Bats Zap Minions Goblin Gang Tornado Executioner
Zap Tornado Executioner Bats Minions
P.E.K.K.A Tornado
Goblin Gang Bats Minions Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bats Zap Minions
Goblin Gang P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang Executioner
Executioner Bats Zap Minions Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bats Minions
P.E.K.K.A
Zap P.E.K.K.A Bats Minions Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Minions
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Bats Zap Minions Tornado Executioner P.E.K.K.A
Bats Minions Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Bats Zap Minions Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Minions Goblin Gang Tornado
Zap Tornado
Zap Tornado Executioner
Executioner
Minions
Zap
Zap Executioner
Executioner
Tornado
Bats Minions
Zap Executioner
Zap Tornado
Minions
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats Minions
Zap
Zap
P.E.K.K.A
Zap Bats Minions Goblin Gang
Zap Tornado Executioner
Goblin Gang Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Minions Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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