My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Wizard Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Musketeer Battle Ram
Zap
Bats Battle Ram Goblin Giant
Barbarian Barrel
Musketeer Battle Ram Wizard
The Log
Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Battle Ram Wizard Bowler
Fireball
Musketeer Battle Ram Wizard Bowler
Poison
Bats Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Wizard Bowler
Rocket
Musketeer Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Earthquake Mini P.E.K.K.A Musketeer Battle Ram Wizard Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Earthquake Mini P.E.K.K.A Musketeer

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram Bowler Goblin Giant
Earthquake
Mini P.E.K.K.A Battle Ram Goblin Giant
Mini P.E.K.K.A
Bats Earthquake Musketeer Wizard Bowler Goblin Giant
Musketeer
Mini P.E.K.K.A Battle Ram Bowler Goblin Giant
Battle Ram
Bats Earthquake Musketeer
Wizard
Mini P.E.K.K.A Goblin Giant
Bowler
Bats Mini P.E.K.K.A Musketeer
Goblin Giant
Bats Earthquake Mini P.E.K.K.A Musketeer Wizard

Defense Synergies 0 10

Bats
Earthquake Mini P.E.K.K.A Musketeer Bowler Goblin Giant
Earthquake
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Earthquake Musketeer Wizard Bowler
Musketeer
Bats Mini P.E.K.K.A Bowler
Battle Ram
Wizard
Mini P.E.K.K.A
Bowler
Bats Mini P.E.K.K.A Musketeer
Goblin Giant
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Musketeer Wizard Goblin Giant
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bowler Bats Musketeer
Mini P.E.K.K.A Bats Musketeer Bowler
Earthquake Mini P.E.K.K.A Bowler
Bowler Bats Earthquake Musketeer
Bats Musketeer Wizard
Earthquake Bowler Musketeer Goblin Giant
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Bowler
Bats Earthquake Musketeer Wizard Bowler Goblin Giant
Musketeer Bats Wizard
Mini P.E.K.K.A Bowler Bats Earthquake Musketeer Wizard
Wizard Bowler Bats Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Wizard Bats Mini P.E.K.K.A Musketeer Bowler
Bats Musketeer Wizard Bowler
Earthquake Wizard Bats Musketeer Bowler
Mini P.E.K.K.A Musketeer
Wizard Bowler Bats Earthquake Mini P.E.K.K.A Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Musketeer Wizard Bowler
Bats Mini P.E.K.K.A Musketeer Bowler Goblin Giant
Mini P.E.K.K.A Bowler Bats Musketeer Goblin Giant
Mini P.E.K.K.A Musketeer Bowler Goblin Giant
Wizard Bats Musketeer Goblin Giant
Mini P.E.K.K.A Bats Musketeer Bowler Goblin Giant
Mini P.E.K.K.A Goblin Giant
Bats Mini P.E.K.K.A
Musketeer Goblin Giant
Bats Mini P.E.K.K.A Musketeer Bowler
Bowler Goblin Giant
Mini P.E.K.K.A Bowler Wizard Goblin Giant
Wizard Musketeer Bowler
Bats Mini P.E.K.K.A Musketeer Bowler Goblin Giant
Bats Bowler Earthquake Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Musketeer Bowler
Earthquake Goblin Giant
Earthquake Musketeer
Wizard Earthquake Bowler
Wizard Bats Musketeer Goblin Giant
Earthquake Musketeer Wizard Bowler
Earthquake Wizard Bowler
Wizard
Bats Mini P.E.K.K.A Musketeer Bowler
Earthquake Musketeer Wizard Bowler
Musketeer Wizard
Earthquake Musketeer Bowler
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer Wizard Bowler
Earthquake Musketeer Wizard Bowler
Earthquake
Bats Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Musketeer Wizard Bowler
Earthquake Wizard Bowler
Earthquake Musketeer Bowler
Wizard
Musketeer Bowler
Earthquake Musketeer
Earthquake Wizard Bowler
Earthquake Musketeer Wizard Bowler
Musketeer Wizard Bowler
Musketeer
Bats Musketeer Wizard
Bats Musketeer Wizard
Mini P.E.K.K.A Bowler
Earthquake Musketeer Wizard
Earthquake Wizard Bowler
Earthquake Bats Musketeer
Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard Bowler
Earthquake Musketeer Wizard Bowler
Musketeer
Bats Musketeer Bowler
Bats Musketeer
Musketeer Bowler Goblin Giant

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