My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Earthquake Skeleton Army Mini P.E.K.K.A Hog Rider Poison Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Earthquake Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A
Earthquake
Hog Rider Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Bats Earthquake Hog Rider Wizard The Log
Hog Rider
Bats Earthquake The Log Mini P.E.K.K.A Wizard Poison
Wizard
Mini P.E.K.K.A Hog Rider
Skeleton Army
Poison
Hog Rider The Log
The Log
Hog Rider Earthquake Mini P.E.K.K.A Poison

Defense Synergies 1 11

Bats
Earthquake Mini P.E.K.K.A The Log
Earthquake
Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Earthquake Wizard Skeleton Army
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Poison
The Log
The Log
Mini P.E.K.K.A Bats Earthquake Wizard Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard The Log
Mini P.E.K.K.A Skeleton Army Bats The Log
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats
Earthquake Mini P.E.K.K.A Skeleton Army Poison The Log
Skeleton Army The Log Bats Earthquake
Bats Wizard Poison
Earthquake Poison The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Poison Earthquake Wizard The Log
Bats Wizard Poison
Mini P.E.K.K.A Skeleton Army Bats Earthquake Wizard The Log
Wizard Skeleton Army Bats Earthquake Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Wizard Bats Mini P.E.K.K.A Skeleton Army Poison
Bats Wizard Skeleton Army The Log
Earthquake Wizard Poison The Log Bats
Mini P.E.K.K.A
Wizard Skeleton Army Bats Earthquake Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Poison Mini P.E.K.K.A Wizard The Log
Skeleton Army Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bats The Log
Mini P.E.K.K.A Skeleton Army
Wizard Poison Bats
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Bats Mini P.E.K.K.A Skeleton Army Poison The Log
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Poison The Log
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Bats Mini P.E.K.K.A Poison The Log
Bats Poison Earthquake Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison The Log
Poison The Log
Earthquake Poison The Log
Earthquake Poison The Log
Wizard Poison Earthquake The Log
Wizard Poison Bats
Earthquake Wizard Poison The Log
Earthquake Poison The Log Wizard
Poison The Log Wizard
Bats Mini P.E.K.K.A Poison
Poison Earthquake Wizard The Log
Poison Wizard
Earthquake Poison The Log
Earthquake Poison
Earthquake Poison The Log
Earthquake Wizard Poison The Log
Earthquake Wizard Poison The Log
Earthquake Poison
Bats Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Wizard Poison The Log
Earthquake Wizard Poison The Log
Earthquake Poison The Log
Wizard Poison
The Log
Earthquake Poison The Log
Earthquake Poison The Log Wizard
Poison The Log Earthquake Wizard
Wizard Poison The Log
Poison The Log
Poison Bats Wizard
Bats Wizard Poison
Mini P.E.K.K.A
Poison Earthquake Wizard The Log
Poison
Earthquake Wizard Poison The Log
Earthquake Bats Skeleton Army
Poison Wizard
The Log
Poison Mini P.E.K.K.A Wizard
The Log Earthquake Wizard Poison
Poison
Bats Poison The Log
Bats Poison
Poison The Log

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