My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton Sparky
Giant Snowball
Bats Dart Goblin Skeleton Army
Zap
Bats Dart Goblin Skeleton Army Sparky
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Giant Skeleton Electro Wizard Sparky
The Log
Dart Goblin Skeleton Army Giant Skeleton Sparky
Earthquake
Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Wizard Skeleton Army Giant Skeleton Electro Wizard Sparky
Fireball
Dart Goblin Wizard Skeleton Army Electro Wizard Sparky
Poison
Bats Dart Goblin Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Skeleton Army Tornado Electro Wizard Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Skeleton Army Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Sparky
Dart Goblin
Giant Skeleton Sparky
Wizard
Tornado Giant Skeleton Sparky
Skeleton Army
Sparky
Tornado
Wizard Sparky Giant Skeleton
Giant Skeleton
Bats Dart Goblin Wizard Tornado Electro Wizard Sparky
Electro Wizard
Giant Skeleton Sparky
Sparky
Tornado Bats Dart Goblin Wizard Skeleton Army Giant Skeleton Electro Wizard

Defense Synergies 2 18

Bats
Dart Goblin Giant Skeleton Electro Wizard Sparky
Dart Goblin
Bats Skeleton Army Tornado Giant Skeleton Electro Wizard
Wizard
Tornado Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army
Dart Goblin Wizard Giant Skeleton Electro Wizard Sparky
Tornado
Wizard Sparky Dart Goblin Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Bats Dart Goblin Wizard Skeleton Army Tornado Electro Wizard
Electro Wizard
Bats Dart Goblin Wizard Skeleton Army Tornado Giant Skeleton
Sparky
Tornado Bats Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Electro Wizard Sparky
Skeleton Army Sparky Bats Dart Goblin Electro Wizard
Skeleton Army Tornado Sparky Bats Dart Goblin Giant Skeleton Electro Wizard
Skeleton Army Sparky Bats Dart Goblin Electro Wizard
Skeleton Army Tornado Giant Skeleton Sparky
Skeleton Army Tornado Bats Dart Goblin Electro Wizard
Bats Dart Goblin Tornado Electro Wizard Wizard
Dart Goblin Giant Skeleton Electro Wizard Sparky
Sparky Skeleton Army Tornado
Skeleton Army Tornado Dart Goblin Giant Skeleton Electro Wizard Sparky
Bats Dart Goblin Skeleton Army Electro Wizard Wizard Tornado Giant Skeleton
Bats Dart Goblin Wizard Tornado Electro Wizard
Skeleton Army Sparky Bats Wizard Giant Skeleton Electro Wizard
Wizard Skeleton Army Sparky Bats Dart Goblin Tornado Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Tornado Electro Wizard Sparky
Wizard Sparky Bats Skeleton Army Tornado Electro Wizard
Bats Dart Goblin Wizard Skeleton Army Tornado Electro Wizard
Wizard Tornado Bats Dart Goblin Giant Skeleton Electro Wizard
Sparky Dart Goblin Tornado Electro Wizard
Wizard Skeleton Army Bats Dart Goblin Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard Sparky
Electro Wizard Wizard
Skeleton Army Giant Skeleton Bats Electro Wizard Sparky
Skeleton Army Giant Skeleton Bats Tornado Electro Wizard Sparky
Giant Skeleton Skeleton Army Sparky
Wizard Bats Dart Goblin Tornado Electro Wizard
Skeleton Army Sparky Bats Dart Goblin Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Electro Wizard Bats Skeleton Army Tornado Sparky
Dart Goblin Skeleton Army Sparky
Bats Dart Goblin Giant Skeleton Sparky
Skeleton Army Tornado Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Wizard Sparky
Wizard Dart Goblin Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Bats Dart Goblin Tornado Giant Skeleton
Bats Dart Goblin Wizard Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton Sparky
Dart Goblin Tornado Electro Wizard
Dart Goblin Giant Skeleton Sparky
Dart Goblin Giant Skeleton Sparky
Wizard Sparky
Wizard Bats Dart Goblin Tornado
Dart Goblin Wizard Tornado Sparky
Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado
Bats Tornado Electro Wizard Sparky
Dart Goblin Wizard Tornado Electro Wizard Sparky
Dart Goblin Wizard Tornado
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin Wizard Sparky
Dart Goblin Wizard Sparky
Tornado Sparky
Bats Sparky
Dart Goblin Wizard Electro Wizard Sparky
Dart Goblin Wizard Tornado
Giant Skeleton Sparky
Wizard Tornado
Tornado Sparky
Tornado Wizard Sparky
Dart Goblin Wizard Tornado Electro Wizard Sparky
Wizard Tornado Sparky
Dart Goblin Tornado Sparky
Bats Dart Goblin Wizard Tornado Electro Wizard Sparky
Electro Wizard Bats Dart Goblin Wizard
Sparky
Dart Goblin Wizard Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Wizard Sparky
Electro Wizard Bats Dart Goblin Skeleton Army
Dart Goblin Wizard Tornado Electro Wizard
Dart Goblin Wizard Electro Wizard Sparky
Dart Goblin Wizard
Tornado Giant Skeleton Sparky
Dart Goblin Sparky
Bats Dart Goblin Tornado Giant Skeleton Electro Wizard Sparky
Bats Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado Giant Skeleton Electro Wizard Sparky

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