My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin Witch
Zap
Bats Dart Goblin Witch
Barbarian Barrel
Tesla Dart Goblin Valkyrie Witch
The Log
Dart Goblin Witch
Earthquake
Tesla Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Valkyrie Witch
Fireball
Tesla Dart Goblin Witch
Poison
Bats Dart Goblin Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Dart Goblin Tesla Fireball Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Dart Goblin

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie
Tesla
Dart Goblin
Valkyrie Mirror The Log
Fireball
Mirror The Log
Valkyrie
Bats Dart Goblin Witch
Mirror
Fireball The Log Dart Goblin
Witch
Valkyrie
The Log
Mirror Dart Goblin Fireball

Defense Synergies 4 16

Bats
Tesla Dart Goblin Valkyrie The Log
Tesla
Mirror The Log Bats Dart Goblin Fireball Valkyrie
Dart Goblin
Bats Tesla Valkyrie Mirror The Log
Fireball
Mirror The Log Tesla Valkyrie
Valkyrie
Bats Tesla Dart Goblin Fireball Mirror Witch The Log
Mirror
Tesla Fireball Dart Goblin Valkyrie The Log
Witch
Valkyrie The Log
The Log
Tesla Fireball Bats Dart Goblin Valkyrie Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball Valkyrie The Log
Bats Tesla Dart Goblin Valkyrie Witch The Log
Tesla Witch Bats Dart Goblin Valkyrie
Tesla Witch Bats Dart Goblin Valkyrie
Fireball Valkyrie The Log
Fireball The Log Bats Tesla Dart Goblin Valkyrie
Bats Tesla Dart Goblin Fireball Witch
Tesla Dart Goblin Fireball Valkyrie The Log
Tesla Witch
Tesla Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Witch Tesla Fireball The Log
Tesla Bats Dart Goblin Fireball Witch
Tesla Bats Fireball Valkyrie Witch The Log
Fireball Valkyrie Bats Tesla Dart Goblin Witch The Log
Tesla
Tesla Fireball The Log
Tesla Bats Fireball Valkyrie Witch
Tesla Fireball Bats Dart Goblin Valkyrie Witch The Log
Valkyrie Witch The Log Bats Tesla Dart Goblin Fireball
Tesla Dart Goblin
Valkyrie Bats Tesla Dart Goblin Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Witch
Fireball Tesla Valkyrie The Log
Bats Valkyrie Witch The Log
Valkyrie Bats Tesla Fireball The Log
Tesla Valkyrie Witch
Fireball Bats Tesla Dart Goblin Witch
Bats Tesla Dart Goblin Fireball Valkyrie Witch
Tesla Valkyrie
Bats Fireball Valkyrie Witch The Log
Witch Tesla Dart Goblin
Bats Tesla Dart Goblin Valkyrie Witch
Fireball Valkyrie The Log
Tesla Fireball Valkyrie Witch
Tesla Dart Goblin Fireball Valkyrie Witch
Tesla Witch Bats Dart Goblin Fireball Valkyrie The Log
Bats Valkyrie Tesla Dart Goblin Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Dart Goblin Witch
Dart Goblin Witch The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin
Bats Fireball
Dart Goblin Fireball Valkyrie The Log
Fireball Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Witch The Log
Dart Goblin Fireball The Log
Fireball
Bats
Dart Goblin Fireball The Log
Dart Goblin Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Dart Goblin Witch
Fireball Witch The Log
Fireball Dart Goblin The Log
Bats Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Bats Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
The Log Fireball
Fireball Dart Goblin Valkyrie
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Bats Dart Goblin Fireball Witch The Log
Bats Dart Goblin Fireball Witch
Dart Goblin Fireball Witch The Log

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