My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Dark Prince Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Dark Prince Electro Wizard
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Dark Prince Prince Electro Wizard
Fireball
Goblin Gang Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dark Prince Poison Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Dark Prince

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Dark Prince Prince
Arrows
Giant Dark Prince Prince
Goblin Gang
Giant Dark Prince Prince
Giant
Bats Arrows Dark Prince Poison Prince Goblin Gang Electro Wizard
Dark Prince
Giant Prince Bats Arrows Goblin Gang Poison Electro Wizard
Poison
Giant Dark Prince Prince
Prince
Giant Dark Prince Bats Arrows Goblin Gang Poison Electro Wizard
Electro Wizard
Giant Dark Prince Prince

Defense Synergies 0 13

Bats
Dark Prince Prince Electro Wizard
Arrows
Dark Prince Prince
Goblin Gang
Dark Prince Prince Electro Wizard
Giant
Dark Prince
Bats Arrows Goblin Gang Poison Prince Electro Wizard
Poison
Dark Prince Electro Wizard
Prince
Bats Arrows Goblin Gang Dark Prince Electro Wizard
Electro Wizard
Bats Goblin Gang Dark Prince Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Bats Goblin Gang Dark Prince Prince Electro Wizard
Goblin Gang Prince Bats Dark Prince Electro Wizard
Prince Bats Goblin Gang Dark Prince Electro Wizard
Arrows Dark Prince Poison Prince
Arrows Goblin Gang Bats Dark Prince Electro Wizard
Bats Electro Wizard Arrows Goblin Gang Poison
Arrows Poison Electro Wizard
Goblin Gang Prince
Goblin Gang Dark Prince Prince Electro Wizard
Bats Goblin Gang Poison Electro Wizard Arrows Dark Prince
Arrows Bats Goblin Gang Poison Electro Wizard
Prince Bats Goblin Gang Dark Prince Electro Wizard
Bats Arrows Goblin Gang Dark Prince Poison Prince Electro Wizard
Goblin Gang Prince Electro Wizard
Goblin Gang Prince Electro Wizard
Bats Arrows Goblin Gang Dark Prince Poison Prince Electro Wizard
Arrows Bats Goblin Gang Dark Prince Prince Electro Wizard
Arrows Poison Bats Dark Prince Electro Wizard
Prince Electro Wizard
Goblin Gang Dark Prince Bats Arrows Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Prince Electro Wizard
Poison Electro Wizard Arrows Goblin Gang Prince
Goblin Gang Bats Dark Prince Prince Electro Wizard
Goblin Gang Dark Prince Prince Bats Electro Wizard
Goblin Gang Dark Prince Prince
Arrows Poison Bats Goblin Gang Electro Wizard
Goblin Gang Dark Prince Prince Bats Electro Wizard
Dark Prince Prince
Electro Wizard Bats Dark Prince Poison Prince
Goblin Gang
Bats Dark Prince Prince
Arrows Dark Prince Poison Prince Electro Wizard
Dark Prince Prince Goblin Gang
Goblin Gang Electro Wizard Bats Dark Prince Poison Prince
Bats Arrows Poison Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Dark Prince Poison Prince
Poison Arrows Dark Prince
Arrows Poison Bats
Arrows Poison
Arrows Poison
Arrows Poison
Bats Goblin Gang Poison Prince Electro Wizard
Poison Arrows Dark Prince Prince Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison Prince
Arrows Poison
Arrows Poison
Arrows Poison
Bats
Arrows Dark Prince Poison Prince Electro Wizard
Arrows Poison
Poison Prince
Arrows Poison
Prince
Arrows Poison
Arrows Poison Dark Prince
Arrows Poison Electro Wizard
Arrows Poison Prince
Poison Arrows
Poison Bats Arrows Electro Wizard
Electro Wizard Bats Poison
Poison Arrows
Arrows Poison Electro Wizard
Prince
Arrows Poison
Electro Wizard Bats Goblin Gang Dark Prince Prince
Poison Arrows Electro Wizard
Arrows
Poison Goblin Gang Dark Prince Prince Electro Wizard
Arrows Poison
Arrows Poison
Dark Prince Prince
Bats Goblin Gang Poison Electro Wizard
Bats Poison Electro Wizard
Poison Dark Prince Prince Electro Wizard

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