My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Bandit Night Witch
Giant Snowball
Bats Goblin Gang Clone Lumberjack Night Witch
Zap
Bats Goblin Gang Clone Bandit Night Witch
Barbarian Barrel
Goblin Gang Clone Bandit Lumberjack Night Witch
The Log
Goblin Gang Clone Bandit Lumberjack
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Clone Night Witch
Royal Delivery
Bats Goblin Gang Clone Bandit Lumberjack Night Witch
Fireball
Goblin Gang Clone Bandit Lumberjack Night Witch
Poison
Bats Goblin Gang Clone Night Witch
Lightning
Bandit Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Clone Bandit Fireball Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Clone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Clone Bandit Lumberjack
Zap
Fireball Bats Bandit Lumberjack Night Witch
Goblin Gang
Clone Bandit
Fireball
Zap
Clone
Night Witch Bats Goblin Gang Lumberjack
Bandit
Bats Zap Goblin Gang Lumberjack
Lumberjack
Bats Zap Clone Bandit Night Witch
Night Witch
Clone Zap Lumberjack

Defense Synergies 1 12

Bats
Zap Bandit Lumberjack
Zap
Fireball Bats Goblin Gang Bandit Lumberjack Night Witch
Goblin Gang
Zap Bandit Lumberjack
Fireball
Zap Bandit Lumberjack
Clone
Bandit
Bats Zap Goblin Gang Fireball Lumberjack
Lumberjack
Bats Zap Goblin Gang Fireball Bandit
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Lumberjack Bats Zap Goblin Gang Bandit Night Witch
Goblin Gang Lumberjack Bats Bandit Night Witch
Lumberjack Night Witch Bats Goblin Gang Bandit
Fireball Lumberjack
Goblin Gang Fireball Bats Zap Bandit Lumberjack Night Witch
Bats Zap Goblin Gang Fireball Night Witch
Zap Fireball Bandit
Goblin Gang Lumberjack Night Witch
Goblin Gang Bandit Lumberjack Night Witch
Bats Goblin Gang Zap Fireball Bandit Lumberjack Night Witch
Bats Zap Goblin Gang Fireball Night Witch
Lumberjack Night Witch Bats Zap Goblin Gang Fireball Bandit
Fireball Bats Zap Goblin Gang Lumberjack Night Witch
Goblin Gang Bandit Lumberjack
Zap Goblin Gang Fireball Bandit Lumberjack
Bats Goblin Gang Fireball Lumberjack Night Witch
Fireball Bats Zap Goblin Gang Bandit Lumberjack Night Witch
Zap Bats Fireball Bandit Lumberjack
Lumberjack
Goblin Gang Bats Fireball Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Bandit
Fireball Bandit Zap Goblin Gang Lumberjack
Goblin Gang Bandit Lumberjack Bats Zap
Goblin Gang Lumberjack Bats Zap Fireball Bandit Night Witch
Goblin Gang Bandit Lumberjack Night Witch
Fireball Bats Zap Goblin Gang
Goblin Gang Bats Fireball Bandit Lumberjack Night Witch
Lumberjack
Zap Bats Fireball Bandit
Goblin Gang
Bats Lumberjack
Zap Fireball
Goblin Gang Fireball Bandit Lumberjack Night Witch
Fireball
Goblin Gang Bats Zap Fireball Lumberjack Night Witch
Bats Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap Bandit
Bats Goblin Gang Fireball Lumberjack Night Witch
Zap Fireball Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Bats Night Witch
Zap Fireball Bandit
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Bats Zap Fireball Night Witch
Zap Bats Fireball
Fireball Night Witch
Zap Fireball Bandit Night Witch
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Bandit Night Witch
Fireball Zap
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Bandit

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