My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Cannon Mega Minion Goblin Barrel Princess
Zap
Bats Cannon Goblin Barrel Princess
Barbarian Barrel
Cannon Goblin Barrel Princess Ice Wizard
The Log
Cannon Goblin Barrel Princess
Earthquake
Cannon Goblin Barrel
Arrows
Bats Goblin Barrel Princess
Royal Delivery
Bats Mega Minion Goblin Barrel Princess Ice Wizard
Fireball
Cannon Mega Minion Goblin Barrel Princess Ice Wizard
Poison
Bats Cannon Mega Minion Princess Ice Wizard
Lightning
Cannon Mega Minion Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Poison Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Mega Minion Goblin Barrel Princess Ice Wizard Fireball Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Mega Minion Goblin Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Goblin Barrel
Cannon
Mega Minion
Bats Fireball Poison
Fireball
Mega Minion Princess
Goblin Barrel
Bats Princess Ice Wizard
Poison
Mega Minion
Princess
Fireball Goblin Barrel
Ice Wizard
Goblin Barrel

Defense Synergies 0 13

Bats
Cannon Ice Wizard
Cannon
Bats Mega Minion Fireball Poison Princess Ice Wizard
Mega Minion
Cannon Princess Ice Wizard
Fireball
Cannon Princess Ice Wizard
Goblin Barrel
Poison
Cannon Ice Wizard
Princess
Cannon Mega Minion Fireball Ice Wizard
Ice Wizard
Bats Cannon Mega Minion Fireball Poison Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Fireball
Bats Cannon Mega Minion Ice Wizard
Cannon Bats Mega Minion Ice Wizard
Cannon Bats Mega Minion Ice Wizard
Fireball Poison Princess
Fireball Bats Cannon Mega Minion Ice Wizard
Bats Mega Minion Cannon Fireball Poison Princess Ice Wizard
Cannon Fireball Poison
Cannon Princess Ice Wizard
Cannon Ice Wizard
Bats Poison Ice Wizard Cannon Mega Minion Fireball Princess
Mega Minion Bats Fireball Poison Princess Ice Wizard
Cannon Bats Fireball Ice Wizard
Fireball Bats Cannon Mega Minion Poison Princess
Cannon
Cannon Fireball
Bats Cannon Fireball Poison
Cannon Fireball Bats Mega Minion Ice Wizard
Poison Bats Cannon Mega Minion Fireball Princess Ice Wizard
Cannon
Bats Cannon Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Mega Minion
Bats
Bats Fireball
Cannon
Fireball Poison Bats Princess Ice Wizard
Bats Mega Minion Fireball Ice Wizard
Bats Mega Minion Fireball Poison
Cannon Mega Minion
Bats Mega Minion
Fireball Poison
Cannon Fireball
Cannon Fireball Princess
Bats Mega Minion Fireball Poison
Bats Poison Cannon Mega Minion Fireball Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess
Fireball Poison Princess Ice Wizard
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Bats Mega Minion Princess Ice Wizard
Poison Princess
Fireball Poison Princess Ice Wizard
Fireball Poison
Bats Fireball Poison
Poison Fireball Princess
Fireball Poison Princess
Poison Fireball Princess
Fireball Poison Princess
Princess Fireball Poison
Fireball Poison Princess
Fireball Poison Princess
Fireball Poison
Bats
Mega Minion Fireball Poison Princess
Fireball Poison Princess
Fireball Poison
Fireball Poison Princess
Fireball Poison
Poison Fireball Princess Ice Wizard
Mega Minion
Fireball Poison Princess Ice Wizard
Fireball Poison Princess
Fireball Poison
Poison Bats Fireball Princess Ice Wizard
Bats Mega Minion Fireball Poison
Mega Minion Fireball
Poison Fireball
Fireball Poison Princess
Fireball Poison Princess
Bats Fireball Princess
Fireball Poison Mega Minion Princess Ice Wizard
Fireball
Fireball Poison Mega Minion Princess
Fireball Poison Princess
Fireball Poison
Mega Minion
Bats Fireball Poison Princess
Bats Fireball Poison Princess
Poison Fireball Princess

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