My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Royal Recruits Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits
Giant Snowball
Skeletons Bats Royal Recruits
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Tesla Royal Recruits Royal Ghost Magic Archer
The Log
Skeletons Royal Recruits
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Royal Recruits
Royal Delivery
Skeletons Bats Royal Recruits Bowler Royal Ghost Magic Archer
Fireball
Tesla Bowler Magic Archer
Poison
Bats Royal Recruits Magic Archer
Lightning
Tesla Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Royal Ghost Tesla Magic Archer Bowler Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Royal Ghost Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Recruits Bowler
Tesla
Royal Recruits
Bats Royal Ghost Magic Archer
Bowler
Bats Lightning Magic Archer
Lightning
Bowler
Royal Ghost
Royal Recruits Magic Archer
Magic Archer
Royal Recruits Bowler Royal Ghost

Defense Synergies 1 9

Skeletons
Tesla Bats Bowler Royal Ghost Magic Archer
Bats
Skeletons Tesla Royal Recruits Bowler
Tesla
Skeletons Bats Bowler Magic Archer
Royal Recruits
Bats
Bowler
Skeletons Bats Tesla
Lightning
Royal Ghost
Skeletons
Magic Archer
Skeletons Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Tesla Royal Recruits Magic Archer
Skeletons Bats Tesla Royal Recruits
Tesla Bowler Skeletons Bats Royal Recruits Lightning
Tesla Royal Recruits Skeletons Bats Bowler
Lightning Royal Recruits Bowler
Bowler Skeletons Bats Tesla Royal Ghost Magic Archer
Bats Tesla Lightning Magic Archer
Bowler Lightning Tesla Royal Recruits Magic Archer
Tesla Skeletons Royal Recruits
Skeletons Tesla Royal Recruits Bowler Royal Ghost
Bats Skeletons Tesla Royal Recruits Bowler Royal Ghost Magic Archer
Tesla Bats Magic Archer
Tesla Royal Recruits Bowler Skeletons Bats Lightning
Bowler Bats Tesla Royal Recruits Royal Ghost Magic Archer
Royal Recruits Tesla
Tesla Royal Recruits Bowler Lightning
Tesla Skeletons Bats Royal Recruits Bowler
Tesla Bats Royal Recruits Bowler Royal Ghost Magic Archer
Bats Tesla Royal Recruits Bowler Royal Ghost Magic Archer
Tesla Royal Recruits
Royal Recruits Bowler Royal Ghost Bats Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Tesla Bowler Royal Ghost
Tesla Bowler Lightning Royal Ghost Magic Archer
Royal Recruits Skeletons Bats Bowler Lightning
Royal Recruits Bowler Lightning Bats Tesla
Royal Recruits Skeletons Tesla Bowler
Skeletons Bats Tesla Magic Archer
Royal Recruits Skeletons Bats Tesla Bowler Lightning
Tesla Royal Recruits
Royal Recruits Lightning Skeletons Bats Magic Archer
Royal Recruits Skeletons Tesla
Bats Tesla Royal Recruits Bowler
Royal Recruits Lightning Bowler
Royal Recruits Bowler Lightning Skeletons Tesla
Royal Recruits Tesla Bowler Magic Archer
Tesla Royal Recruits Skeletons Bats Bowler Lightning Magic Archer
Bats Bowler Tesla Royal Recruits Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Royal Recruits Royal Ghost
Bowler Royal Ghost Magic Archer
Lightning Magic Archer
Lightning Royal Recruits
Bowler Magic Archer
Bats Magic Archer
Bowler Magic Archer
Bowler Lightning Magic Archer
Lightning
Lightning Bats Bowler
Lightning Royal Recruits Bowler Magic Archer
Lightning Magic Archer
Lightning Bowler Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Bowler Magic Archer
Lightning Magic Archer Royal Recruits Bowler
Lightning
Bats Lightning
Lightning Bowler Magic Archer
Lightning Bowler Magic Archer
Lightning Bowler Magic Archer
Lightning
Bowler Lightning
Lightning Royal Recruits
Bowler Magic Archer
Bowler Lightning Royal Ghost Magic Archer
Lightning Bowler Magic Archer
Lightning Magic Archer
Lightning Bats Magic Archer
Lightning Bats
Lightning Bowler
Lightning Magic Archer
Lightning Magic Archer
Bowler Lightning Magic Archer
Lightning Bats Royal Recruits Magic Archer
Lightning Magic Archer
Lightning Bowler Magic Archer
Bowler Lightning Magic Archer
Lightning
Royal Recruits
Bats Royal Recruits Bowler Lightning Magic Archer
Bats Lightning Magic Archer
Lightning Royal Recruits Bowler Royal Ghost Magic Archer

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