My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians
Giant Snowball
Bomber Bats Baby Dragon
Zap
Bomber Bats Inferno Tower
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Inferno Tower Electro Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber Inferno Tower
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Fireball
Bomber Elite Barbarians Inferno Tower Baby Dragon Electro Wizard
Poison
Bomber Bats Inferno Tower Electro Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Baby Dragon Electro Wizard
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Fireball Valkyrie Baby Dragon Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Fireball Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Valkyrie Baby Dragon
Bats
Valkyrie Bomber Elite Barbarians Baby Dragon
Elite Barbarians
Valkyrie Bomber Bats Fireball
Fireball
Elite Barbarians Baby Dragon Electro Wizard
Valkyrie
Bats Elite Barbarians Bomber Baby Dragon Electro Wizard
Inferno Tower
Baby Dragon
Bomber Bats Fireball Valkyrie Electro Wizard
Electro Wizard
Fireball Valkyrie Baby Dragon

Defense Synergies 2 14

Bomber
Bats Valkyrie Electro Wizard
Bats
Bomber Valkyrie Inferno Tower Baby Dragon Electro Wizard
Elite Barbarians
Valkyrie
Fireball
Valkyrie Inferno Tower Electro Wizard
Valkyrie
Elite Barbarians Bomber Bats Fireball Inferno Tower Baby Dragon Electro Wizard
Inferno Tower
Electro Wizard Bats Fireball Valkyrie Baby Dragon
Baby Dragon
Bats Valkyrie Inferno Tower
Electro Wizard
Inferno Tower Bomber Bats Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Inferno Tower Baby Dragon Electro Wizard
Elite Barbarians Inferno Tower Bomber Bats Valkyrie Electro Wizard
Inferno Tower Bomber Bats Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Inferno Tower Bomber Bats Valkyrie Electro Wizard
Bomber Elite Barbarians Fireball Valkyrie
Fireball Bomber Bats Valkyrie Baby Dragon Electro Wizard
Bats Inferno Tower Electro Wizard Fireball Baby Dragon
Fireball Valkyrie Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Bomber Valkyrie Inferno Tower Electro Wizard
Bats Valkyrie Electro Wizard Bomber Fireball Baby Dragon
Inferno Tower Bats Fireball Baby Dragon Electro Wizard
Inferno Tower Bomber Bats Elite Barbarians Fireball Valkyrie Electro Wizard
Bomber Fireball Valkyrie Bats Baby Dragon Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Fireball Electro Wizard
Bomber Bats Elite Barbarians Fireball Valkyrie Inferno Tower Electro Wizard
Fireball Bomber Bats Elite Barbarians Valkyrie Baby Dragon Electro Wizard
Valkyrie Baby Dragon Bomber Bats Fireball Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Bomber Valkyrie Bats Elite Barbarians Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Bomber Elite Barbarians Valkyrie Baby Dragon
Bats Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Valkyrie Bats Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie
Fireball Bats Baby Dragon Electro Wizard
Bats Elite Barbarians Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie
Electro Wizard Bats Elite Barbarians Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Bats Elite Barbarians Valkyrie Inferno Tower
Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Inferno Tower
Bomber Fireball Valkyrie Baby Dragon
Elite Barbarians Inferno Tower Electro Wizard Bomber Bats Fireball Valkyrie Baby Dragon
Bats Valkyrie Bomber Elite Barbarians Fireball Inferno Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Valkyrie
Bomber Fireball Valkyrie Baby Dragon
Fireball Bats Baby Dragon
Bomber Baby Dragon
Fireball Baby Dragon
Fireball
Bats Elite Barbarians Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Bats
Bomber Fireball Baby Dragon Electro Wizard
Bomber Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Bats Fireball Baby Dragon Electro Wizard
Electro Wizard Bats Fireball
Elite Barbarians Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball
Fireball Baby Dragon Electro Wizard
Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
Bomber Fireball Baby Dragon
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Baby Dragon Electro Wizard
Bats Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard

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