My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Goblin Cage Zappies Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Bandit
Giant Snowball
Bomber Bats Zappies
Zap
Bomber Bats Zappies Bandit
Barbarian Barrel
Bomber Goblin Cage Zappies Wizard Bandit
The Log
Bomber Goblin Cage Zappies Bandit
Earthquake
Bomber Goblin Cage Zappies
Arrows
Bomber Bats Zappies
Royal Delivery
Bomber Bats Goblin Cage Zappies Wizard P.E.K.K.A Bandit
Fireball
Bomber Goblin Cage Zappies Wizard Bandit
Poison
Bomber Bats Goblin Cage Zappies Wizard
Lightning
Goblin Cage Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Barbarian Barrel Bandit Goblin Cage Zappies Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Barbarian Barrel Bandit

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Goblin Cage Barbarian Barrel P.E.K.K.A Bandit
Bats
Bomber Goblin Cage Barbarian Barrel P.E.K.K.A Bandit
Goblin Cage
Bomber Bats Barbarian Barrel Bandit
Zappies
Barbarian Barrel P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
Barbarian Barrel
Bomber Bats Goblin Cage Zappies P.E.K.K.A Bandit
P.E.K.K.A
Bomber Bats Zappies Wizard Barbarian Barrel
Bandit
Bomber Bats Goblin Cage Zappies Wizard Barbarian Barrel

Defense Synergies 0 22

Bomber
Bats Goblin Cage Barbarian Barrel P.E.K.K.A Bandit
Bats
Bomber Goblin Cage Zappies Barbarian Barrel P.E.K.K.A Bandit
Goblin Cage
Bomber Bats Zappies Wizard Barbarian Barrel Bandit
Zappies
Bats Goblin Cage Barbarian Barrel P.E.K.K.A Bandit
Wizard
Goblin Cage Barbarian Barrel P.E.K.K.A Bandit
Barbarian Barrel
Bomber Bats Goblin Cage Zappies Wizard P.E.K.K.A Bandit
P.E.K.K.A
Bomber Bats Zappies Wizard Barbarian Barrel
Bandit
Bomber Bats Goblin Cage Zappies Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Zappies Wizard Barbarian Barrel
P.E.K.K.A Bomber Bats Goblin Cage Zappies Bandit
Goblin Cage P.E.K.K.A Bomber Bats Zappies Bandit
Goblin Cage P.E.K.K.A Bomber Bats Zappies Bandit
Bomber Goblin Cage Barbarian Barrel P.E.K.K.A
Barbarian Barrel Bomber Bats Zappies Bandit
Bats Goblin Cage Zappies Wizard
Goblin Cage Barbarian Barrel P.E.K.K.A Bandit
Zappies P.E.K.K.A Goblin Cage
Bomber Zappies Barbarian Barrel Bandit
Bats Bomber Zappies Wizard Barbarian Barrel Bandit
Bats Zappies Wizard
Goblin Cage P.E.K.K.A Bomber Bats Zappies Wizard Bandit
Bomber Wizard Bats Goblin Cage Zappies Barbarian Barrel P.E.K.K.A
P.E.K.K.A Goblin Cage Zappies Bandit
Goblin Cage Zappies P.E.K.K.A Bandit
Wizard Bomber Bats Goblin Cage Zappies P.E.K.K.A
Goblin Cage Bomber Bats Zappies Wizard Barbarian Barrel Bandit
Goblin Cage Wizard Barbarian Barrel Bomber Bats Zappies Bandit
P.E.K.K.A Goblin Cage Zappies
Bomber Wizard Bats Zappies Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies Barbarian Barrel P.E.K.K.A Bandit
Bandit Bomber Wizard Barbarian Barrel
Zappies P.E.K.K.A Bandit Bats Goblin Cage
P.E.K.K.A Bats Goblin Cage Zappies Barbarian Barrel Bandit
P.E.K.K.A Goblin Cage Zappies Bandit
Wizard Bats Zappies
P.E.K.K.A Bats Goblin Cage Zappies Bandit
P.E.K.K.A Goblin Cage Zappies
Goblin Cage P.E.K.K.A Bats Zappies Barbarian Barrel Bandit
P.E.K.K.A Goblin Cage Zappies
P.E.K.K.A Bats Goblin Cage Zappies
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Zappies Wizard Bandit
Wizard Bomber Goblin Cage Zappies
Zappies Bomber Bats Goblin Cage Barbarian Barrel P.E.K.K.A
Bats Bomber Goblin Cage Zappies Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Bomber Wizard Barbarian Barrel
Wizard Bats
Bomber Wizard
Wizard Barbarian Barrel
Wizard Bandit
Bats
Wizard Barbarian Barrel Bandit
Wizard
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Bomber Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Bomber Bats
Bomber Wizard Barbarian Barrel Bandit
Bomber Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Bomber Wizard Barbarian Barrel
Wizard Barbarian Barrel Bandit
Wizard Bandit
Barbarian Barrel Bandit
Bats Wizard
Bats Zappies Wizard
Bomber Wizard Bandit
Zappies
P.E.K.K.A
Wizard
Bats Zappies Barbarian Barrel Bandit
Zappies Wizard
Barbarian Barrel
Wizard
Bomber Wizard
P.E.K.K.A
Bats Zappies
Bats Zappies
Barbarian Barrel Bandit

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