My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Baby Dragon Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Valkyrie Wizard Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Valkyrie Wizard Baby Dragon Witch
Fireball
Bomber Wizard Baby Dragon Witch
Poison
Bomber Bats Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Valkyrie Baby Dragon Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Rage Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Baby Dragon Mega Knight
Bats
Valkyrie Mega Knight Bomber Rage Baby Dragon
Valkyrie
Bats Bomber Wizard Baby Dragon Witch
Wizard
Valkyrie Rage Mega Knight
Rage
Witch Bats Wizard
Baby Dragon
Bomber Bats Valkyrie Witch Mega Knight
Witch
Rage Valkyrie Baby Dragon Mega Knight
Mega Knight
Bats Bomber Wizard Baby Dragon Witch

Defense Synergies 0 12

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie Baby Dragon Mega Knight
Valkyrie
Bomber Bats Wizard Baby Dragon Witch
Wizard
Valkyrie Mega Knight
Rage
Baby Dragon
Bats Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Bats Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon
Bomber Bats Valkyrie Witch Mega Knight
Witch Mega Knight Bomber Bats Valkyrie
Witch Bomber Bats Valkyrie Mega Knight
Bomber Valkyrie Mega Knight
Bomber Bats Valkyrie Baby Dragon Mega Knight
Bats Wizard Baby Dragon Witch
Valkyrie Baby Dragon Mega Knight
Witch
Bomber Valkyrie Mega Knight
Bats Valkyrie Witch Bomber Wizard Baby Dragon Mega Knight
Bats Wizard Baby Dragon Witch
Mega Knight Bomber Bats Valkyrie Wizard Witch
Bomber Valkyrie Wizard Mega Knight Bats Baby Dragon Witch
Mega Knight
Mega Knight
Wizard Mega Knight Bomber Bats Valkyrie Witch
Mega Knight Bomber Bats Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Bomber Bats Mega Knight
Bomber Valkyrie Wizard Mega Knight Bats Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Bomber Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats
Valkyrie Witch Mega Knight
Wizard Bats Baby Dragon Witch
Bats Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Bats Valkyrie Baby Dragon Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Witch
Wizard Bomber Valkyrie Baby Dragon Witch Mega Knight
Witch Bomber Bats Valkyrie Baby Dragon
Bats Valkyrie Mega Knight Bomber Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Bomber Wizard Valkyrie Baby Dragon Mega Knight
Wizard Bats Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Bats
Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Bomber Bats
Bomber Wizard Baby Dragon Mega Knight
Bomber Valkyrie Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Bomber Valkyrie Wizard Baby Dragon Witch Mega Knight
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Mega Knight
Baby Dragon
Bats Wizard Baby Dragon Witch
Bats Wizard Witch
Bomber Wizard Mega Knight
Mega Knight
Wizard
Bats Witch
Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Mega Knight
Bomber Wizard Baby Dragon
Mega Knight
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch Mega Knight

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