My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Guards Giant Skeleton
Giant Snowball
Bomber Bats Guards
Zap
Bomber Bats Guards
Barbarian Barrel
Bomber Wizard Guards Giant Skeleton Electro Wizard
The Log
Bomber Mini P.E.K.K.A Guards Giant Skeleton
Earthquake
Bomber Guards
Arrows
Bomber Bats Guards
Royal Delivery
Bomber Bats Mini P.E.K.K.A Wizard Guards Giant Skeleton Electro Wizard
Fireball
Bomber Wizard Electro Wizard
Poison
Bomber Bats Wizard Guards Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Guards Tornado Mini P.E.K.K.A Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Guards Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Giant Skeleton
Bats
Giant Skeleton Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Wizard Tornado Giant Skeleton Electro Wizard
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton
Guards
Tornado
Wizard Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Bomber Mini P.E.K.K.A Wizard Tornado Electro Wizard
Electro Wizard
Mini P.E.K.K.A Giant Skeleton

Defense Synergies 2 19

Bomber
Bats Mini P.E.K.K.A Guards Tornado Electro Wizard
Bats
Bomber Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Bats Wizard Guards Tornado
Wizard
Tornado Mini P.E.K.K.A Guards Giant Skeleton Electro Wizard
Guards
Bomber Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Tornado
Wizard Bomber Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Bats Wizard Guards Tornado Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bomber Bats Wizard Guards Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard
Mini P.E.K.K.A Bomber Bats Electro Wizard
Mini P.E.K.K.A Tornado Bomber Bats Giant Skeleton Electro Wizard
Mini P.E.K.K.A Bomber Bats Guards Electro Wizard
Bomber Mini P.E.K.K.A Tornado Giant Skeleton
Tornado Bomber Bats Guards Electro Wizard
Bats Tornado Electro Wizard Wizard
Giant Skeleton Electro Wizard
Mini P.E.K.K.A Tornado
Guards Tornado Bomber Mini P.E.K.K.A Giant Skeleton Electro Wizard
Bats Guards Electro Wizard Bomber Wizard Tornado Giant Skeleton
Bats Wizard Tornado Electro Wizard
Mini P.E.K.K.A Bomber Bats Wizard Guards Giant Skeleton Electro Wizard
Bomber Wizard Bats Mini P.E.K.K.A Guards Tornado Electro Wizard
Mini P.E.K.K.A Electro Wizard
Tornado Mini P.E.K.K.A Electro Wizard
Wizard Bomber Bats Mini P.E.K.K.A Tornado Electro Wizard
Bomber Bats Wizard Guards Tornado Electro Wizard
Wizard Tornado Bomber Bats Guards Giant Skeleton Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Bomber Wizard Bats Mini P.E.K.K.A Guards Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Giant Skeleton Electro Wizard
Electro Wizard Bomber Mini P.E.K.K.A Wizard
Guards Giant Skeleton Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Giant Skeleton Bats Tornado Electro Wizard
Giant Skeleton Mini P.E.K.K.A Guards
Wizard Bats Tornado Electro Wizard
Mini P.E.K.K.A Guards Bats Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Electro Wizard Bats Mini P.E.K.K.A Tornado
Guards
Bats Mini P.E.K.K.A Guards Giant Skeleton
Guards Tornado Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Wizard Guards
Wizard Bomber
Guards Electro Wizard Bomber Bats Mini P.E.K.K.A Tornado Giant Skeleton
Bats Bomber Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton
Tornado Electro Wizard
Giant Skeleton
Guards Giant Skeleton
Bomber Wizard
Wizard Bats Tornado
Bomber Wizard Tornado
Wizard Tornado
Wizard Tornado
Bats Mini P.E.K.K.A Guards Tornado Electro Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Bomber Wizard
Wizard
Tornado
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Electro Wizard
Bomber Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Tornado Bomber Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Tornado
Bats Wizard Tornado Electro Wizard
Electro Wizard Bats Wizard Guards
Mini P.E.K.K.A
Bomber Wizard
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Bats Guards
Wizard Tornado Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard
Bomber Wizard
Tornado Giant Skeleton
Bats Guards Tornado Giant Skeleton Electro Wizard
Bats Tornado Electro Wizard
Tornado Giant Skeleton Electro Wizard

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