My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Skeleton Army Bandit
Giant Snowball
Bomber Bats Hog Rider Skeleton Army
Zap
Bomber Bats Skeleton Army Bandit
Barbarian Barrel
Bomber Tesla Wizard Skeleton Army Bandit
The Log
Bomber Hog Rider Skeleton Army Bandit
Earthquake
Bomber Tesla Hog Rider Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Hog Rider Wizard Skeleton Army Bandit
Fireball
Bomber Tesla Hog Rider Wizard Skeleton Army Bandit
Poison
Bomber Bats Wizard Skeleton Army
Lightning
Tesla Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Bandit Tesla Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Skeleton Army Bandit

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Bandit
Bats
Hog Rider Bomber Bandit
Tesla
Fireball
Hog Rider
Hog Rider
Bats Fireball Bomber Wizard Bandit
Wizard
Hog Rider Bandit
Skeleton Army
Bandit
Bomber Bats Hog Rider Wizard

Defense Synergies 0 12

Bomber
Bats Tesla Bandit
Bats
Bomber Tesla Bandit
Tesla
Bomber Bats Fireball Wizard Skeleton Army
Fireball
Tesla Bandit
Hog Rider
Wizard
Tesla Skeleton Army Bandit
Skeleton Army
Tesla Wizard Bandit
Bandit
Bomber Bats Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Wizard
Skeleton Army Bomber Bats Tesla Bandit
Tesla Skeleton Army Bomber Bats Bandit
Tesla Skeleton Army Bomber Bats Bandit
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Bats Tesla Bandit
Bats Tesla Fireball Wizard
Tesla Fireball Bandit
Tesla Skeleton Army
Skeleton Army Bomber Tesla Bandit
Bats Skeleton Army Bomber Tesla Fireball Wizard Bandit
Tesla Bats Fireball Wizard
Tesla Skeleton Army Bomber Bats Fireball Wizard Bandit
Bomber Fireball Wizard Skeleton Army Bats Tesla
Skeleton Army Tesla Bandit
Skeleton Army Tesla Fireball Bandit
Tesla Wizard Bomber Bats Fireball Skeleton Army
Tesla Fireball Bomber Bats Wizard Skeleton Army Bandit
Wizard Bomber Bats Tesla Fireball Bandit
Tesla
Bomber Wizard Skeleton Army Bats Tesla Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball Bandit
Fireball Bandit Bomber Tesla Wizard
Skeleton Army Bandit Bats
Skeleton Army Bats Tesla Fireball Bandit
Tesla Skeleton Army Bandit
Fireball Wizard Bats Tesla
Skeleton Army Bats Tesla Fireball Bandit
Tesla Skeleton Army
Bats Fireball Skeleton Army Bandit
Tesla Skeleton Army
Bats Tesla
Skeleton Army Fireball
Skeleton Army Tesla Fireball Wizard Bandit
Wizard Bomber Tesla Fireball Skeleton Army
Tesla Skeleton Army Bomber Bats Fireball
Bats Bomber Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Bomber Fireball Wizard
Fireball Wizard Bats
Bomber Wizard
Fireball Wizard
Fireball Wizard Bandit
Bats Fireball
Fireball Wizard Bandit
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball
Bomber Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Bomber Bats
Bomber Fireball Wizard Bandit
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Bomber Fireball Wizard Bandit
Fireball
Fireball Wizard
Bats Fireball Skeleton Army Bandit
Fireball Wizard
Fireball
Fireball Wizard
Bomber Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball Bandit

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