My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Wizard Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Skeleton Army Prince Giant Skeleton
Giant Snowball
Bomber Bats Battle Ram Skeleton Army
Zap
Bomber Bats Battle Ram Skeleton Army Prince
Barbarian Barrel
Bomber Battle Ram Wizard Skeleton Army Giant Skeleton Electro Wizard
The Log
Bomber Battle Ram Skeleton Army Prince Giant Skeleton
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Battle Ram Wizard Skeleton Army Prince Giant Skeleton Electro Wizard
Fireball
Bomber Battle Ram Wizard Skeleton Army Electro Wizard
Poison
Bomber Bats Wizard Skeleton Army Electro Wizard
Lightning
Battle Ram Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Battle Ram Electro Wizard Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Skeleton Army Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Prince Giant Skeleton
Bats
Giant Skeleton Bomber Battle Ram Prince
Battle Ram
Bomber Bats Electro Wizard
Wizard
Prince Giant Skeleton
Skeleton Army
Prince
Bomber Bats Wizard Electro Wizard
Giant Skeleton
Bats Bomber Wizard Electro Wizard
Electro Wizard
Battle Ram Prince Giant Skeleton

Defense Synergies 0 14

Bomber
Bats Electro Wizard
Bats
Bomber Prince Giant Skeleton Electro Wizard
Battle Ram
Wizard
Skeleton Army Prince Giant Skeleton Electro Wizard
Skeleton Army
Wizard Prince Giant Skeleton Electro Wizard
Prince
Bats Wizard Skeleton Army Electro Wizard
Giant Skeleton
Bats Wizard Skeleton Army Electro Wizard
Electro Wizard
Bomber Bats Wizard Skeleton Army Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard
Skeleton Army Bomber Bats Prince Electro Wizard
Skeleton Army Prince Bomber Bats Giant Skeleton Electro Wizard
Skeleton Army Prince Bomber Bats Electro Wizard
Bomber Skeleton Army Prince Giant Skeleton
Skeleton Army Bomber Bats Electro Wizard
Bats Electro Wizard Wizard
Giant Skeleton Electro Wizard
Skeleton Army Prince
Skeleton Army Bomber Prince Giant Skeleton Electro Wizard
Bats Skeleton Army Electro Wizard Bomber Wizard Giant Skeleton
Bats Wizard Electro Wizard
Skeleton Army Prince Bomber Bats Wizard Giant Skeleton Electro Wizard
Bomber Wizard Skeleton Army Bats Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Wizard Bomber Bats Skeleton Army Prince Electro Wizard
Bomber Bats Wizard Skeleton Army Prince Electro Wizard
Wizard Bomber Bats Giant Skeleton Electro Wizard
Prince Electro Wizard
Bomber Wizard Skeleton Army Bats Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Giant Skeleton Electro Wizard
Electro Wizard Bomber Wizard Prince
Skeleton Army Giant Skeleton Bats Prince Electro Wizard
Skeleton Army Prince Giant Skeleton Bats Electro Wizard
Giant Skeleton Skeleton Army Prince
Wizard Bats Electro Wizard
Skeleton Army Prince Bats Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Prince
Giant Skeleton Electro Wizard Bats Skeleton Army Prince
Skeleton Army
Bats Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Electro Wizard
Skeleton Army Prince Giant Skeleton Wizard
Wizard Bomber Skeleton Army
Skeleton Army Electro Wizard Bomber Bats Prince Giant Skeleton
Bats Bomber Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Electro Wizard
Giant Skeleton
Prince Giant Skeleton
Bomber Wizard
Wizard Bats
Bomber Wizard
Wizard
Wizard
Bats Prince Electro Wizard
Wizard Prince Electro Wizard
Wizard
Prince
Bomber Wizard
Wizard
Bomber Bats
Bomber Wizard Prince Electro Wizard
Bomber Wizard
Prince Giant Skeleton
Wizard
Prince
Bomber Wizard
Wizard Electro Wizard
Wizard Prince
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Bomber Wizard
Electro Wizard
Prince Giant Skeleton
Wizard
Electro Wizard Bats Skeleton Army Prince
Wizard Electro Wizard
Wizard Prince Electro Wizard
Bomber Wizard
Giant Skeleton
Prince
Bats Giant Skeleton Electro Wizard
Bats Electro Wizard
Prince Giant Skeleton Electro Wizard

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