My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Furnace Baby Dragon Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Inferno Dragon Night Witch
Giant Snowball
Bomber Bats Battle Ram Furnace Baby Dragon Inferno Dragon Night Witch
Zap
Bomber Bats Battle Ram Furnace Inferno Dragon Night Witch
Barbarian Barrel
Bomber Battle Ram Furnace Night Witch
The Log
Bomber Battle Ram Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Bats Furnace Night Witch
Royal Delivery
Bomber Bats Battle Ram Baby Dragon Inferno Dragon Night Witch
Fireball
Bomber Battle Ram Furnace Baby Dragon Inferno Dragon Night Witch
Poison
Bomber Bats Furnace Night Witch
Lightning
Battle Ram Furnace Baby Dragon Inferno Dragon Night Witch
Rocket
Furnace Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Battle Ram Furnace Baby Dragon Inferno Dragon Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Battle Ram Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Baby Dragon Mega Knight
Bats
Mega Knight Bomber Battle Ram Baby Dragon Inferno Dragon
Battle Ram
Bomber Bats Furnace Baby Dragon
Furnace
Battle Ram Baby Dragon
Baby Dragon
Bomber Bats Battle Ram Furnace Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon
Night Witch
Mega Knight
Mega Knight
Bats Inferno Dragon Bomber Baby Dragon Night Witch

Defense Synergies 0 9

Bomber
Bats
Bats
Bomber Baby Dragon Inferno Dragon Mega Knight
Battle Ram
Furnace
Baby Dragon
Baby Dragon
Bats Furnace Inferno Dragon Mega Knight
Inferno Dragon
Bats Baby Dragon Mega Knight
Night Witch
Mega Knight
Mega Knight
Bats Baby Dragon Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Inferno Dragon Bomber Bats Furnace Night Witch Mega Knight
Furnace Mega Knight Bomber Bats Inferno Dragon Night Witch
Inferno Dragon Night Witch Bomber Bats Furnace Mega Knight
Bomber Mega Knight
Bomber Bats Furnace Baby Dragon Night Witch Mega Knight
Bats Furnace Inferno Dragon Baby Dragon Night Witch
Baby Dragon Mega Knight
Inferno Dragon Furnace Night Witch
Bomber Night Witch Mega Knight
Bats Bomber Furnace Baby Dragon Night Witch Mega Knight
Inferno Dragon Bats Furnace Baby Dragon Night Witch
Furnace Night Witch Mega Knight Bomber Bats
Bomber Mega Knight Bats Furnace Baby Dragon Night Witch
Inferno Dragon Furnace Mega Knight
Furnace Inferno Dragon Mega Knight
Mega Knight Bomber Bats Furnace Night Witch
Mega Knight Bomber Bats Furnace Baby Dragon Night Witch
Furnace Baby Dragon Bomber Bats Inferno Dragon Mega Knight
Inferno Dragon
Bomber Mega Knight Bats Furnace Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace
Bomber Baby Dragon Inferno Dragon Mega Knight
Mega Knight Bats Furnace
Mega Knight Bats Night Witch
Inferno Dragon Night Witch Mega Knight
Furnace Bats Baby Dragon
Bats Furnace Night Witch
Mega Knight Inferno Dragon
Mega Knight Bats Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight
Mega Knight Night Witch
Bomber Furnace Baby Dragon Mega Knight
Bomber Bats Furnace Baby Dragon Inferno Dragon Night Witch
Bats Mega Knight Bomber Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Bomber Furnace Baby Dragon Mega Knight
Bats Furnace Baby Dragon
Bomber Furnace Baby Dragon
Baby Dragon
Bats Night Witch
Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Bomber Furnace Baby Dragon
Furnace Baby Dragon Mega Knight
Bomber Bats Night Witch
Bomber Baby Dragon Mega Knight
Bomber Baby Dragon Mega Knight
Baby Dragon Night Witch Mega Knight
Baby Dragon
Bomber Furnace Baby Dragon Mega Knight
Inferno Dragon
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Bats Furnace Baby Dragon Night Witch
Bats
Night Witch
Bomber Night Witch Mega Knight
Mega Knight
Bats Night Witch
Baby Dragon
Baby Dragon Mega Knight
Bomber Baby Dragon
Mega Knight
Bats Baby Dragon
Bats
Baby Dragon Mega Knight

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