My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel
Giant Snowball
Bomber Bats Goblin Barrel Lumberjack
Zap
Bomber Bats Mortar Goblin Barrel
Barbarian Barrel
Bomber Mortar Valkyrie Wizard Goblin Barrel Lumberjack
The Log
Bomber Goblin Barrel Lumberjack
Earthquake
Bomber Mortar Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Valkyrie Wizard Goblin Barrel Lumberjack
Fireball
Bomber Mortar Wizard Goblin Barrel Lumberjack
Poison
Bomber Bats Mortar Wizard
Lightning
Mortar Valkyrie Wizard Lumberjack
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Barrel Mortar Valkyrie Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Goblin Barrel Mortar

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mortar Valkyrie Lumberjack Mega Knight
Bats
Valkyrie Mega Knight Bomber Mortar Goblin Barrel Lumberjack
Mortar
Bomber Bats
Valkyrie
Bats Goblin Barrel Lumberjack Bomber Wizard
Wizard
Valkyrie Lumberjack Mega Knight
Goblin Barrel
Valkyrie Bats Lumberjack Mega Knight
Lumberjack
Valkyrie Bomber Bats Wizard Goblin Barrel Mega Knight
Mega Knight
Bats Bomber Wizard Goblin Barrel Lumberjack

Defense Synergies 0 14

Bomber
Bats Mortar Valkyrie
Bats
Bomber Mortar Valkyrie Lumberjack Mega Knight
Mortar
Bomber Bats Valkyrie Wizard Lumberjack
Valkyrie
Bomber Bats Mortar Wizard Lumberjack
Wizard
Mortar Valkyrie Lumberjack Mega Knight
Goblin Barrel
Lumberjack
Bats Mortar Valkyrie Wizard
Mega Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Valkyrie Wizard
Lumberjack Bomber Bats Mortar Valkyrie Mega Knight
Mortar Lumberjack Mega Knight Bomber Bats Valkyrie
Lumberjack Bomber Bats Mortar Valkyrie Mega Knight
Bomber Valkyrie Lumberjack Mega Knight
Bomber Bats Valkyrie Lumberjack Mega Knight
Bats Mortar Wizard
Valkyrie Mega Knight
Mortar Lumberjack
Bomber Valkyrie Lumberjack Mega Knight
Bats Valkyrie Bomber Wizard Lumberjack Mega Knight
Bats Wizard
Mortar Lumberjack Mega Knight Bomber Bats Valkyrie Wizard
Bomber Valkyrie Wizard Mega Knight Bats Mortar Lumberjack
Mortar Lumberjack Mega Knight
Mortar Lumberjack Mega Knight
Wizard Mega Knight Bomber Bats Mortar Valkyrie Lumberjack
Mortar Mega Knight Bomber Bats Valkyrie Wizard Lumberjack
Mortar Valkyrie Wizard Bomber Bats Lumberjack Mega Knight
Mortar Lumberjack
Bomber Valkyrie Wizard Mega Knight Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight
Bomber Mortar Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie
Valkyrie Lumberjack Mega Knight Bats
Valkyrie Lumberjack Mega Knight
Wizard Bats
Bats Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Bats Mortar Valkyrie
Mega Knight Bats Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Lumberjack
Wizard Bomber Valkyrie Mega Knight
Bomber Bats Mortar Valkyrie Lumberjack
Bats Valkyrie Mega Knight Bomber Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar
Valkyrie
Bomber Wizard Mortar Valkyrie Mega Knight
Wizard Bats
Bomber Mortar Wizard
Wizard
Mortar Wizard
Bats Lumberjack
Mortar Valkyrie Wizard
Wizard
Mortar
Mortar
Mortar
Bomber Mortar Wizard
Mortar Wizard Mega Knight
Mortar
Bomber Bats
Bomber Mortar Wizard Mega Knight
Bomber Mortar Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Mortar
Bomber Mortar Valkyrie Wizard Mega Knight
Mortar Wizard
Mortar Wizard Mega Knight
Mortar
Bats Wizard
Bats Wizard
Bomber Mortar Wizard Mega Knight
Mega Knight
Wizard
Bats
Wizard
Valkyrie Wizard Lumberjack Mega Knight
Bomber Mortar Wizard
Mega Knight
Bats
Bats
Mortar Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: