My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Sparky
Giant Snowball
Bomber Bats Goblin Gang Furnace
Zap
Bomber Bats Goblin Gang Furnace Sparky
Barbarian Barrel
Bomber Goblin Gang Furnace Wizard Sparky
The Log
Bomber Goblin Gang Furnace Sparky
Earthquake
Bomber Goblin Gang Furnace
Arrows
Bomber Bats Goblin Gang Furnace
Royal Delivery
Bomber Bats Goblin Gang Wizard P.E.K.K.A Sparky
Fireball
Bomber Goblin Gang Furnace Wizard Sparky
Poison
Bomber Bats Goblin Gang Furnace Wizard Sparky
Lightning
Furnace Wizard Sparky
Rocket
Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Goblin Gang Furnace Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Goblin Gang

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats P.E.K.K.A Sparky
Bats
Bomber Rage P.E.K.K.A Sparky
Goblin Gang
P.E.K.K.A Sparky
Furnace
P.E.K.K.A Sparky
Wizard
Rage P.E.K.K.A Sparky
Rage
Sparky Bats Wizard
P.E.K.K.A
Bomber Bats Goblin Gang Furnace Wizard
Sparky
Rage Bomber Bats Goblin Gang Furnace Wizard

Defense Synergies 0 8

Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A Sparky
Goblin Gang
Furnace P.E.K.K.A Sparky
Furnace
Goblin Gang
Wizard
P.E.K.K.A
Rage
P.E.K.K.A
Bomber Bats Goblin Gang Wizard
Sparky
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Sparky
P.E.K.K.A Sparky Bomber Bats Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A Sparky Bomber Bats
P.E.K.K.A Sparky Bomber Bats Goblin Gang Furnace
Bomber P.E.K.K.A Sparky
Goblin Gang Bomber Bats Furnace
Bats Furnace Goblin Gang Wizard
P.E.K.K.A Sparky
P.E.K.K.A Sparky Goblin Gang Furnace
Goblin Gang Bomber Sparky
Bats Goblin Gang Bomber Furnace Wizard
Bats Goblin Gang Furnace Wizard
Furnace P.E.K.K.A Sparky Bomber Bats Goblin Gang Wizard
Bomber Wizard Sparky Bats Goblin Gang Furnace P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A Sparky
Wizard Sparky Bomber Bats Goblin Gang Furnace P.E.K.K.A
Bomber Bats Goblin Gang Furnace Wizard
Furnace Wizard Bomber Bats
P.E.K.K.A Sparky
Bomber Goblin Gang Wizard Bats Furnace P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace P.E.K.K.A Sparky
Bomber Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bats Furnace Sparky
Goblin Gang P.E.K.K.A Bats Sparky
P.E.K.K.A Goblin Gang Sparky
Furnace Wizard Bats Goblin Gang
Goblin Gang P.E.K.K.A Sparky Bats Furnace
P.E.K.K.A Sparky
P.E.K.K.A Bats Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Bats Sparky
P.E.K.K.A
P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Bomber Furnace Sparky
Goblin Gang Sparky Bomber Bats Furnace P.E.K.K.A
Bats Bomber Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Bomber Wizard Furnace Sparky
Wizard Bats Furnace
Bomber Furnace Wizard Sparky
Wizard
Wizard
Bats Goblin Gang Sparky
Wizard Sparky
Wizard
Sparky
Furnace Sparky
Bomber Furnace Wizard Sparky
Furnace Wizard Sparky
Sparky
Bomber Bats Sparky
Bomber Wizard Sparky
Bomber Wizard
Sparky
Wizard
Sparky
Bomber Furnace Wizard Sparky
Wizard Sparky
Wizard Sparky
Sparky
Bats Furnace Wizard Sparky
Bats Wizard
Sparky
Bomber Wizard Sparky
Sparky
P.E.K.K.A Sparky
Wizard Sparky
Bats Goblin Gang
Wizard
Goblin Gang Wizard Sparky
Bomber Wizard
Sparky
P.E.K.K.A Sparky
Bats Goblin Gang Sparky
Bats
Sparky

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