My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Zappies Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Furnace Zappies Lumberjack
Zap
Bomber Bats Furnace Zappies
Barbarian Barrel
Bomber Furnace Zappies Wizard Lumberjack
The Log
Bomber Furnace Zappies Lumberjack
Earthquake
Bomber Furnace Zappies
Arrows
Bomber Bats Furnace Zappies
Royal Delivery
Bomber Bats Zappies Wizard Lumberjack
Fireball
Bomber Furnace Zappies Wizard Lumberjack
Poison
Bomber Bats Furnace Zappies Wizard
Lightning
Furnace Wizard Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Furnace Zappies Lumberjack Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Furnace Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Lumberjack Mega Knight
Bats
Mega Knight Bomber Lumberjack
Furnace
Zappies
Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Lightning
Lumberjack
Bomber Bats Zappies Wizard Mega Knight
Mega Knight
Bats Bomber Zappies Wizard Lumberjack

Defense Synergies 0 10

Bomber
Bats
Bats
Bomber Zappies Lumberjack Mega Knight
Furnace
Zappies Lumberjack
Zappies
Bats Furnace Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Lightning
Lumberjack
Bats Furnace Zappies Wizard
Mega Knight
Bats Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zappies Wizard
Lumberjack Bomber Bats Furnace Zappies Mega Knight
Furnace Lumberjack Mega Knight Bomber Bats Zappies Lightning
Lumberjack Bomber Bats Furnace Zappies Mega Knight
Lightning Bomber Lumberjack Mega Knight
Bomber Bats Furnace Zappies Lumberjack Mega Knight
Bats Furnace Lightning Zappies Wizard
Lightning Mega Knight
Zappies Furnace Lumberjack
Bomber Zappies Lumberjack Mega Knight
Bats Bomber Furnace Zappies Wizard Lumberjack Mega Knight
Bats Furnace Zappies Wizard
Furnace Lumberjack Mega Knight Bomber Bats Zappies Wizard Lightning
Bomber Wizard Mega Knight Bats Furnace Zappies Lumberjack
Furnace Zappies Lumberjack Mega Knight
Furnace Zappies Lightning Lumberjack Mega Knight
Wizard Mega Knight Bomber Bats Furnace Zappies Lumberjack
Mega Knight Bomber Bats Furnace Zappies Wizard Lumberjack
Furnace Wizard Bomber Bats Zappies Lumberjack Mega Knight
Zappies Lumberjack
Bomber Wizard Mega Knight Bats Furnace Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Furnace Zappies
Bomber Wizard Lightning Lumberjack Mega Knight
Zappies Lumberjack Mega Knight Bats Furnace Lightning
Lightning Lumberjack Mega Knight Bats Zappies
Zappies Lumberjack Mega Knight
Furnace Wizard Bats Zappies
Bats Furnace Zappies Lightning Lumberjack
Mega Knight Zappies Lumberjack
Lightning Mega Knight Bats Zappies
Zappies
Mega Knight Bats Zappies Lumberjack
Lightning Mega Knight
Lightning Mega Knight Zappies Wizard Lumberjack
Wizard Bomber Furnace Zappies Mega Knight
Zappies Bomber Bats Furnace Lightning Lumberjack
Bats Mega Knight Bomber Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Bomber Wizard Furnace Mega Knight
Wizard Bats Furnace
Bomber Furnace Wizard
Wizard Lightning
Wizard Lightning
Lightning Bats Lumberjack
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning Furnace
Lightning Bomber Furnace Wizard
Lightning Furnace Wizard Mega Knight
Lightning
Bomber Bats Lightning
Lightning Bomber Wizard Mega Knight
Lightning Bomber Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Bomber Furnace Wizard Mega Knight
Wizard Lightning
Lightning Wizard Mega Knight
Lightning
Lightning Bats Furnace Wizard
Lightning Bats Zappies Wizard
Lightning
Lightning Bomber Wizard Mega Knight
Lightning Zappies
Mega Knight
Wizard Lightning
Lightning Bats Zappies
Lightning Zappies Wizard
Lightning Wizard Lumberjack Mega Knight
Bomber Wizard Lightning
Lightning
Mega Knight
Bats Zappies Lightning
Bats Zappies Lightning
Lightning Mega Knight

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