My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Graveyard
Giant Snowball
Bomber Bats Barbarians Hog Rider Baby Dragon Graveyard
Zap
Bomber Bats Graveyard
Barbarian Barrel
Bomber Barbarians Ice Wizard Graveyard
The Log
Bomber Barbarians Hog Rider Graveyard
Earthquake
Bomber Barbarians Hog Rider Graveyard
Arrows
Bomber Bats Graveyard
Royal Delivery
Bomber Bats Barbarians Hog Rider Baby Dragon Ice Wizard Graveyard
Fireball
Bomber Barbarians Hog Rider Baby Dragon Ice Wizard
Poison
Bomber Bats Barbarians Ice Wizard Graveyard
Lightning
Baby Dragon Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Wizard Fireball Hog Rider Baby Dragon Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Ice Wizard Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Baby Dragon Graveyard
Bats
Hog Rider Bomber Baby Dragon Graveyard
Barbarians
Hog Rider
Fireball
Hog Rider Graveyard Baby Dragon
Hog Rider
Bats Fireball Bomber Barbarians Baby Dragon Graveyard
Baby Dragon
Graveyard Bomber Bats Fireball Hog Rider Ice Wizard
Ice Wizard
Baby Dragon Graveyard
Graveyard
Fireball Baby Dragon Bomber Bats Hog Rider Ice Wizard

Defense Synergies 1 4

Bomber
Bats
Bats
Bomber Baby Dragon Ice Wizard
Barbarians
Fireball
Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Bats
Ice Wizard
Baby Dragon Bats Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon
Barbarians Bomber Bats Ice Wizard
Barbarians Bomber Bats Ice Wizard
Barbarians Bomber Bats Ice Wizard
Bomber Barbarians Fireball
Fireball Bomber Bats Baby Dragon Ice Wizard
Bats Fireball Baby Dragon Ice Wizard
Barbarians Fireball Baby Dragon
Barbarians Ice Wizard
Bomber Barbarians Ice Wizard
Bats Barbarians Ice Wizard Bomber Fireball Baby Dragon
Bats Fireball Baby Dragon Ice Wizard
Barbarians Bomber Bats Fireball Ice Wizard
Bomber Fireball Bats Barbarians Baby Dragon
Barbarians
Barbarians Fireball
Barbarians Bomber Bats Fireball
Fireball Bomber Bats Barbarians Baby Dragon Ice Wizard
Baby Dragon Bomber Bats Barbarians Fireball Ice Wizard
Barbarians
Bomber Bats Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Baby Dragon
Barbarians Bats
Bats Barbarians Fireball
Barbarians
Fireball Bats Baby Dragon Ice Wizard
Bats Barbarians Fireball Ice Wizard
Barbarians
Bats Barbarians Fireball Baby Dragon
Barbarians
Bats Barbarians
Barbarians Fireball
Barbarians Fireball
Bomber Barbarians Fireball Baby Dragon
Barbarians Bomber Bats Fireball Baby Dragon
Bats Bomber Barbarians Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Barbarians Fireball
Bomber Fireball Baby Dragon
Fireball Bats Baby Dragon Ice Wizard
Bomber Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball
Bats Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Bats
Bomber Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Bomber Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Bats Fireball Baby Dragon Ice Wizard
Bats Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bats Barbarians Fireball
Fireball Baby Dragon Ice Wizard
Fireball
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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