My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Witch Balloon Princess
Zap
Bats Skeleton Army Witch Balloon Princess
Barbarian Barrel
Skeleton Army Witch Princess Electro Wizard
The Log
Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Princess
Royal Delivery
Bats Battle Healer Skeleton Army Witch Balloon Princess Electro Wizard
Fireball
Battle Healer Skeleton Army Witch Balloon Princess Electro Wizard
Poison
Bats Battle Healer Skeleton Army Witch Balloon Princess Electro Wizard
Lightning
Battle Healer Witch Balloon Electro Wizard
Rocket
Battle Healer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Rage Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Princess Battle Healer Electro Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Army Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Battle Healer Rage
Battle Healer
Rage Bats Witch Balloon Princess Electro Wizard
Rage
Battle Healer Witch Balloon Bats Electro Wizard
Skeleton Army
Witch
Rage Battle Healer
Balloon
Bats Rage Battle Healer Princess Electro Wizard
Princess
Battle Healer Balloon
Electro Wizard
Battle Healer Rage Balloon

Defense Synergies 0 8

Bats
Battle Healer Electro Wizard
Battle Healer
Bats Witch Princess Electro Wizard
Rage
Skeleton Army
Princess Electro Wizard
Witch
Battle Healer Electro Wizard
Balloon
Princess
Battle Healer Skeleton Army
Electro Wizard
Bats Battle Healer Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Skeleton Army Bats Battle Healer Witch Electro Wizard
Skeleton Army Witch Bats Electro Wizard
Skeleton Army Witch Bats Electro Wizard
Battle Healer Skeleton Army Princess
Skeleton Army Bats Electro Wizard
Bats Electro Wizard Witch Princess
Battle Healer Electro Wizard
Witch Skeleton Army Princess
Skeleton Army Battle Healer Electro Wizard
Bats Skeleton Army Witch Electro Wizard Princess
Bats Witch Princess Electro Wizard
Skeleton Army Bats Battle Healer Witch Electro Wizard
Skeleton Army Bats Witch Princess Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Bats Skeleton Army Witch Electro Wizard
Bats Battle Healer Skeleton Army Witch Electro Wizard
Witch Bats Battle Healer Princess Electro Wizard
Electro Wizard
Skeleton Army Bats Battle Healer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Witch Electro Wizard
Electro Wizard Battle Healer
Skeleton Army Bats Battle Healer Witch Electro Wizard
Skeleton Army Bats Battle Healer Electro Wizard
Battle Healer Skeleton Army Witch
Bats Witch Princess Electro Wizard
Skeleton Army Bats Battle Healer Witch Electro Wizard
Battle Healer Skeleton Army
Electro Wizard Bats Skeleton Army Witch
Witch Skeleton Army
Bats Witch
Skeleton Army Electro Wizard
Skeleton Army Witch
Skeleton Army Witch Princess
Skeleton Army Witch Electro Wizard Bats Battle Healer
Bats Battle Healer Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Bats Witch Princess
Witch Princess
Princess
Bats Electro Wizard
Princess Electro Wizard
Princess
Princess
Princess
Princess
Witch Princess
Princess
Bats
Princess Electro Wizard
Witch Princess
Princess
Witch Princess
Witch
Witch Princess Electro Wizard
Witch Princess
Bats Witch Princess Electro Wizard
Electro Wizard Bats Witch
Princess Electro Wizard
Princess
Electro Wizard Bats Skeleton Army Witch Princess
Witch Princess Electro Wizard
Princess Electro Wizard
Princess
Bats Witch Princess Electro Wizard
Bats Witch Princess Electro Wizard
Witch Princess Electro Wizard

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