My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Miner
Giant Snowball
Bats Musketeer Hog Rider Goblin Barrel Witch Miner
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Rascals Musketeer Goblin Barrel Witch
The Log
Rascals Musketeer Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Bats Rascals Goblin Barrel Witch
Royal Delivery
Bats Rascals Musketeer Hog Rider Goblin Barrel Witch Miner
Fireball
Rascals Musketeer Hog Rider Goblin Barrel Witch
Poison
Bats Rascals Musketeer Witch
Lightning
Musketeer Witch
Rocket
Rascals Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Miner Musketeer Hog Rider Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Rascals Goblin Barrel
Rascals
Goblin Barrel Bats Musketeer Hog Rider Miner
Musketeer
Hog Rider Rascals The Log Miner
Hog Rider
Bats Musketeer The Log Rascals Goblin Barrel Witch
Goblin Barrel
Rascals Bats Hog Rider Miner
Witch
Hog Rider Miner
The Log
Hog Rider Musketeer Miner
Miner
Bats Rascals Musketeer Goblin Barrel Witch The Log

Defense Synergies 1 8

Bats
Rascals Musketeer The Log
Rascals
Bats Musketeer The Log
Musketeer
The Log Bats Rascals Miner
Hog Rider
Goblin Barrel
Witch
The Log
The Log
Musketeer Bats Rascals Witch Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Bats Rascals Musketeer Witch The Log
Witch Bats Rascals Musketeer
Witch Bats Rascals Musketeer
The Log
The Log Bats Rascals Musketeer
Bats Musketeer Rascals Witch
Rascals Musketeer The Log
Witch Rascals Musketeer
Rascals Musketeer Miner
Bats Witch Rascals Musketeer The Log
Musketeer Bats Rascals Witch
Bats Rascals Musketeer Witch The Log
Bats Rascals Witch The Log
Rascals
Rascals The Log
Bats Rascals Musketeer Witch
Bats Rascals Musketeer Witch The Log
Witch The Log Bats Rascals Musketeer
Musketeer
Rascals Bats Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Witch
Musketeer The Log Miner
Bats Rascals Musketeer Witch The Log
Bats Rascals Musketeer The Log
Rascals Musketeer Witch
Bats Rascals Musketeer Witch
Rascals Bats Musketeer Witch
Rascals
Bats Witch The Log
Witch Musketeer
Bats Rascals Musketeer Witch
The Log
Rascals Witch
Rascals Musketeer Witch
Rascals Witch Bats Musketeer The Log
Bats Rascals Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer The Log
Musketeer The Log Miner
The Log Miner
Rascals Musketeer The Log
The Log
Bats Musketeer Witch
Musketeer Witch The Log
The Log
The Log Miner
Bats Musketeer
Miner Musketeer The Log
Musketeer
Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer Witch The Log
Musketeer The Log
Bats
Musketeer The Log
Witch The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Witch
Witch
The Log Miner Musketeer Witch
Musketeer Witch The Log Miner
Miner Musketeer The Log
Bats Musketeer Witch
Bats Musketeer Witch
Musketeer The Log Miner
The Log
Bats Musketeer Witch
Musketeer Witch
The Log
Miner Rascals Musketeer
The Log Musketeer
Musketeer
Bats Rascals Musketeer Witch The Log
Bats Musketeer Witch
Musketeer Witch The Log Miner

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