My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Goblin Hut Baby Dragon Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Barbarians Goblin Hut Baby Dragon Witch Inferno Dragon Lumberjack
Zap
Bats Goblin Hut Witch Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Witch Lumberjack
The Log
Barbarians Goblin Hut Witch Lumberjack
Earthquake
Barbarians Goblin Hut Witch
Arrows
Bats Goblin Hut Witch
Royal Delivery
Bats Barbarians Valkyrie Goblin Hut Baby Dragon Witch Inferno Dragon Lumberjack
Fireball
Barbarians Goblin Hut Baby Dragon Witch Inferno Dragon Lumberjack
Poison
Bats Barbarians Goblin Hut Witch
Lightning
Valkyrie Goblin Hut Baby Dragon Witch Inferno Dragon Lumberjack
Rocket
Barbarians Valkyrie Goblin Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Baby Dragon Inferno Dragon Lumberjack Barbarians Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Valkyrie Baby Dragon Inferno Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Baby Dragon Inferno Dragon Lumberjack
Barbarians
Valkyrie
Bats Lumberjack Goblin Hut Baby Dragon Witch
Goblin Hut
Valkyrie Baby Dragon Lumberjack
Baby Dragon
Bats Valkyrie Goblin Hut Witch Inferno Dragon Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Inferno Dragon
Bats Baby Dragon
Lumberjack
Valkyrie Bats Goblin Hut Baby Dragon Witch

Defense Synergies 0 14

Bats
Valkyrie Baby Dragon Inferno Dragon Lumberjack
Barbarians
Valkyrie
Bats Goblin Hut Baby Dragon Witch Lumberjack
Goblin Hut
Valkyrie Baby Dragon Lumberjack
Baby Dragon
Bats Valkyrie Goblin Hut Witch Inferno Dragon Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Inferno Dragon
Bats Baby Dragon
Lumberjack
Bats Valkyrie Goblin Hut Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Baby Dragon
Barbarians Inferno Dragon Lumberjack Bats Valkyrie Goblin Hut Witch
Barbarians Goblin Hut Witch Lumberjack Bats Valkyrie Inferno Dragon
Barbarians Goblin Hut Witch Inferno Dragon Lumberjack Bats Valkyrie
Barbarians Valkyrie Lumberjack
Bats Valkyrie Baby Dragon Lumberjack
Bats Inferno Dragon Goblin Hut Baby Dragon Witch
Barbarians Valkyrie Baby Dragon
Barbarians Witch Inferno Dragon Goblin Hut Lumberjack
Barbarians Valkyrie Lumberjack
Bats Barbarians Valkyrie Witch Goblin Hut Baby Dragon Lumberjack
Inferno Dragon Bats Goblin Hut Baby Dragon Witch
Barbarians Goblin Hut Lumberjack Bats Valkyrie Witch
Valkyrie Bats Barbarians Goblin Hut Baby Dragon Witch Lumberjack
Barbarians Inferno Dragon Goblin Hut Lumberjack
Barbarians Goblin Hut Inferno Dragon Lumberjack
Barbarians Bats Valkyrie Goblin Hut Witch Lumberjack
Bats Barbarians Valkyrie Goblin Hut Baby Dragon Witch Lumberjack
Valkyrie Baby Dragon Witch Bats Barbarians Goblin Hut Inferno Dragon Lumberjack
Barbarians Goblin Hut Inferno Dragon Lumberjack
Valkyrie Bats Barbarians Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Goblin Hut Witch
Valkyrie Baby Dragon Inferno Dragon Lumberjack
Barbarians Lumberjack Bats Valkyrie Goblin Hut Witch
Valkyrie Lumberjack Bats Barbarians
Barbarians Valkyrie Goblin Hut Witch Inferno Dragon Lumberjack
Bats Goblin Hut Baby Dragon Witch
Bats Barbarians Valkyrie Goblin Hut Witch Lumberjack
Barbarians Valkyrie Inferno Dragon Lumberjack
Bats Barbarians Valkyrie Goblin Hut Baby Dragon Witch Inferno Dragon
Witch Barbarians Goblin Hut Inferno Dragon
Inferno Dragon Bats Barbarians Valkyrie Goblin Hut Witch Lumberjack
Barbarians Valkyrie
Barbarians Valkyrie Witch Lumberjack
Barbarians Valkyrie Baby Dragon Witch
Barbarians Goblin Hut Witch Bats Valkyrie Baby Dragon Inferno Dragon Lumberjack
Bats Valkyrie Barbarians Goblin Hut Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Barbarians Valkyrie
Valkyrie Baby Dragon
Bats Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Lumberjack
Valkyrie
Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Witch
Goblin Hut Baby Dragon
Bats
Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Barbarians Baby Dragon
Valkyrie Baby Dragon Witch
Witch Inferno Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Baby Dragon Witch
Bats Goblin Hut Witch
Bats Barbarians Goblin Hut Witch
Baby Dragon Witch
Valkyrie Baby Dragon Lumberjack
Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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