My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Heal Spirit Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Barbarians Musketeer
Zap
Bats Royal Giant
Barbarian Barrel
Barbarians Heal Spirit Musketeer Goblin Cage
The Log
Barbarians Royal Giant Heal Spirit Musketeer Goblin Cage
Earthquake
Barbarians Goblin Cage
Arrows
Bats Heal Spirit
Royal Delivery
Bats Barbarians Heal Spirit Musketeer Goblin Cage
Fireball
Barbarians Musketeer Goblin Cage
Poison
Bats Barbarians Musketeer Goblin Cage
Lightning
Musketeer Goblin Cage
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Barbarian Barrel Earthquake Musketeer Goblin Cage Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Barbarian Barrel Earthquake

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Goblin Cage Barbarian Barrel
Barbarians
Heal Spirit
Royal Giant
Bats Heal Spirit Earthquake Barbarian Barrel Musketeer
Heal Spirit
Royal Giant Barbarians Musketeer Goblin Cage
Earthquake
Royal Giant Barbarian Barrel
Musketeer
Royal Giant Heal Spirit Goblin Cage Barbarian Barrel
Goblin Cage
Bats Heal Spirit Musketeer Barbarian Barrel
Barbarian Barrel
Royal Giant Bats Earthquake Musketeer Goblin Cage

Defense Synergies 0 9

Bats
Earthquake Musketeer Goblin Cage Barbarian Barrel
Barbarians
Royal Giant
Heal Spirit
Earthquake
Bats Goblin Cage Barbarian Barrel
Musketeer
Bats Goblin Cage Barbarian Barrel
Goblin Cage
Bats Earthquake Musketeer Barbarian Barrel
Barbarian Barrel
Bats Earthquake Musketeer Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Goblin Cage Barbarian Barrel
Barbarians Bats Musketeer Goblin Cage
Barbarians Goblin Cage Bats Musketeer
Barbarians Goblin Cage Bats Musketeer
Barbarians Earthquake Goblin Cage Barbarian Barrel
Barbarian Barrel Bats Earthquake Musketeer
Bats Musketeer Goblin Cage
Earthquake Barbarians Musketeer Goblin Cage Barbarian Barrel
Barbarians Musketeer Goblin Cage
Barbarians Musketeer Barbarian Barrel
Bats Barbarians Earthquake Musketeer Barbarian Barrel
Musketeer Bats
Barbarians Goblin Cage Bats Earthquake Musketeer
Bats Barbarians Earthquake Goblin Cage Barbarian Barrel
Barbarians Goblin Cage
Barbarians Goblin Cage
Barbarians Bats Musketeer Goblin Cage
Goblin Cage Bats Barbarians Musketeer Barbarian Barrel
Earthquake Goblin Cage Barbarian Barrel Bats Barbarians Musketeer
Barbarians Musketeer Goblin Cage
Bats Barbarians Earthquake Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Cage Barbarian Barrel
Musketeer Barbarian Barrel
Barbarians Bats Musketeer Goblin Cage
Bats Barbarians Musketeer Goblin Cage Barbarian Barrel
Barbarians Musketeer Goblin Cage
Bats Musketeer
Bats Barbarians Musketeer Goblin Cage
Barbarians Goblin Cage
Goblin Cage Bats Barbarians Barbarian Barrel
Barbarians Musketeer Goblin Cage
Bats Barbarians Musketeer Goblin Cage
Barbarians Goblin Cage
Barbarians Goblin Cage
Barbarians Musketeer Goblin Cage
Barbarians Bats Musketeer Goblin Cage Barbarian Barrel
Bats Barbarians Earthquake Musketeer Goblin Cage Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarians Musketeer Barbarian Barrel
Earthquake Barbarian Barrel
Bats Musketeer
Earthquake Musketeer
Earthquake Barbarian Barrel
Bats Musketeer
Earthquake Musketeer Barbarian Barrel
Musketeer
Earthquake Musketeer Barbarian Barrel
Earthquake Musketeer Barbarian Barrel
Earthquake Musketeer Barbarian Barrel
Earthquake Musketeer Barbarian Barrel
Earthquake Musketeer Barbarian Barrel
Earthquake Barbarian Barrel
Bats
Earthquake Musketeer Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Musketeer
Musketeer
Earthquake Barbarians Musketeer Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Musketeer Barbarian Barrel
Musketeer
Musketeer Barbarian Barrel
Bats Musketeer
Bats Musketeer
Earthquake Musketeer
Earthquake
Earthquake Bats Barbarians Musketeer Barbarian Barrel
Musketeer
Barbarian Barrel
Musketeer
Earthquake Musketeer
Musketeer
Bats Musketeer
Bats Musketeer
Musketeer Barbarian Barrel

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