My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Barbarians Witch Balloon
Zap
Bats Inferno Tower Witch Balloon
Barbarian Barrel
Barbarians Inferno Tower Wizard Witch Royal Ghost
The Log
Barbarians Witch
Earthquake
Barbarians Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Wizard Witch Balloon Royal Ghost
Fireball
Barbarians Inferno Tower Wizard Witch Balloon
Poison
Bats Barbarians Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Witch Balloon
Rocket
Barbarians Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Royal Ghost Barbarians Inferno Tower Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Royal Ghost Barbarians

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rage
Barbarians
Balloon
Inferno Tower
Wizard
Rage Balloon Royal Ghost
Rage
Witch Balloon Bats Wizard
Witch
Rage Royal Ghost
Balloon
Bats Rage Barbarians Wizard Royal Ghost
Royal Ghost
Wizard Witch Balloon

Defense Synergies 0 4

Bats
Inferno Tower
Barbarians
Inferno Tower
Bats Royal Ghost
Wizard
Royal Ghost
Rage
Witch
Royal Ghost
Balloon
Royal Ghost
Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Barbarians Inferno Tower Bats Witch
Barbarians Inferno Tower Witch Bats
Barbarians Inferno Tower Witch Bats
Barbarians
Bats Royal Ghost
Bats Inferno Tower Wizard Witch
Barbarians Inferno Tower
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Royal Ghost
Bats Barbarians Witch Wizard Royal Ghost
Inferno Tower Bats Wizard Witch
Barbarians Inferno Tower Bats Wizard Witch
Wizard Bats Barbarians Witch Royal Ghost
Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Wizard Bats Inferno Tower Witch
Bats Barbarians Wizard Witch Royal Ghost
Wizard Witch Bats Barbarians Royal Ghost
Barbarians Inferno Tower
Wizard Royal Ghost Bats Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Witch Royal Ghost
Wizard Royal Ghost
Barbarians Bats Inferno Tower Witch
Bats Barbarians Inferno Tower
Barbarians Inferno Tower Witch
Wizard Bats Witch
Bats Barbarians Inferno Tower Witch
Inferno Tower Barbarians
Bats Barbarians Inferno Tower Witch
Inferno Tower Witch Barbarians
Bats Barbarians Inferno Tower Witch
Barbarians
Barbarians Inferno Tower Wizard Witch
Wizard Barbarians Witch
Barbarians Inferno Tower Witch Bats
Bats Barbarians Inferno Tower Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Barbarians
Wizard
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats
Wizard
Wizard
Wizard Witch
Wizard
Bats
Wizard
Wizard Witch
Wizard
Barbarians
Wizard Witch
Witch
Wizard Witch Royal Ghost
Wizard Witch
Bats Wizard Witch
Bats Wizard Witch
Wizard
Wizard
Bats Barbarians Witch
Wizard Witch
Wizard
Wizard
Bats Witch
Bats Witch
Witch Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: