My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Bandit Graveyard
Giant Snowball
Bats Barbarians Graveyard
Zap
Bats Bandit Graveyard
Barbarian Barrel
Barbarians Wizard Giant Skeleton Bandit Graveyard
The Log
Barbarians Giant Skeleton Bandit Graveyard
Earthquake
Barbarians Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Barbarians Wizard Giant Skeleton Bandit Graveyard
Fireball
Barbarians Wizard Bandit
Poison
Bats Barbarians Wizard Graveyard
Lightning
Wizard Bandit
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Fireball Barbarians Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Bandit Graveyard
Barbarians
Fireball
Graveyard The Log
Wizard
Giant Skeleton Bandit
Giant Skeleton
Bats Wizard The Log Bandit Graveyard
The Log
Fireball Giant Skeleton Bandit Graveyard
Bandit
Bats Wizard Giant Skeleton The Log Graveyard
Graveyard
Fireball Bats Giant Skeleton The Log Bandit

Defense Synergies 1 9

Bats
Giant Skeleton The Log Bandit
Barbarians
Fireball
The Log Bandit
Wizard
Giant Skeleton The Log Bandit
Giant Skeleton
Bats Wizard The Log
The Log
Fireball Bats Wizard Giant Skeleton Bandit
Bandit
Bats Fireball Wizard The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians Bats The Log Bandit
Barbarians Bats Giant Skeleton Bandit
Barbarians Bats Bandit
Barbarians Fireball Giant Skeleton The Log
Fireball The Log Bats Bandit
Bats Fireball Wizard
Barbarians Fireball Giant Skeleton The Log Bandit
Barbarians
Barbarians Giant Skeleton Bandit
Bats Barbarians Fireball Wizard Giant Skeleton The Log Bandit
Bats Fireball Wizard
Barbarians Bats Fireball Wizard Giant Skeleton The Log Bandit
Fireball Wizard Bats Barbarians The Log
Barbarians Bandit
Barbarians Fireball The Log Bandit
Barbarians Wizard Bats Fireball
Fireball Bats Barbarians Wizard The Log Bandit
Wizard The Log Bats Barbarians Fireball Giant Skeleton Bandit
Barbarians
Wizard Bats Barbarians Fireball Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Giant Skeleton Bandit
Fireball Bandit Wizard The Log
Barbarians Giant Skeleton Bandit Bats The Log
Giant Skeleton Bats Barbarians Fireball The Log Bandit
Barbarians Giant Skeleton Bandit
Fireball Wizard Bats
Bats Barbarians Fireball Giant Skeleton Bandit
Giant Skeleton Barbarians
Giant Skeleton Bats Barbarians Fireball The Log Bandit
Barbarians
Bats Barbarians Giant Skeleton
Barbarians Fireball Giant Skeleton The Log
Barbarians Giant Skeleton Fireball Wizard Bandit
Wizard Barbarians Fireball
Barbarians Bats Fireball Giant Skeleton The Log
Bats Barbarians Fireball Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log Bandit
Fireball The Log Bandit
Fireball Giant Skeleton The Log Bandit
Barbarians Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Bats
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Bats Fireball
Fireball Wizard The Log Bandit
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Bats
Fireball Wizard The Log Bandit
Fireball Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Bandit
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball
Giant Skeleton
Fireball Wizard The Log
Bats Barbarians Fireball Bandit
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Bats Fireball Giant Skeleton The Log
Bats Fireball
Fireball Giant Skeleton The Log Bandit

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