My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Miner
Giant Snowball
Bats Barbarians Hog Rider Miner
Zap
Bats Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Ice Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Barbarians Hog Rider Miner Ice Wizard
Fireball
Barbarians Hog Rider Inferno Tower Ice Wizard
Poison
Bats Barbarians Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Miner Ice Wizard Fireball Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Miner Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Barbarian Barrel
Barbarians
Hog Rider
Fireball
Hog Rider Miner
Hog Rider
Bats Fireball Barbarians Barbarian Barrel
Inferno Tower
Barbarian Barrel
Bats Hog Rider Miner Ice Wizard
Miner
Bats Fireball Barbarian Barrel
Ice Wizard
Barbarian Barrel

Defense Synergies 1 10

Bats
Inferno Tower Barbarian Barrel Ice Wizard
Barbarians
Fireball
Barbarian Barrel Inferno Tower Miner Ice Wizard
Hog Rider
Inferno Tower
Bats Fireball Barbarian Barrel Ice Wizard
Barbarian Barrel
Fireball Bats Inferno Tower Miner Ice Wizard
Miner
Fireball Barbarian Barrel
Ice Wizard
Bats Fireball Inferno Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Bats Ice Wizard
Barbarians Inferno Tower Bats Ice Wizard
Barbarians Inferno Tower Bats Ice Wizard
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Ice Wizard
Bats Inferno Tower Fireball Ice Wizard
Barbarians Fireball Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Ice Wizard
Barbarians Inferno Tower Barbarian Barrel Miner Ice Wizard
Bats Barbarians Ice Wizard Fireball Barbarian Barrel
Inferno Tower Bats Fireball Ice Wizard
Barbarians Inferno Tower Bats Fireball Ice Wizard
Fireball Bats Barbarians Barbarian Barrel
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball
Barbarians Bats Fireball Inferno Tower
Fireball Bats Barbarians Barbarian Barrel Ice Wizard
Barbarian Barrel Bats Barbarians Fireball Ice Wizard
Barbarians Inferno Tower
Bats Barbarians Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower Barbarian Barrel
Fireball Barbarian Barrel Miner
Barbarians Bats Inferno Tower
Bats Barbarians Fireball Inferno Tower Barbarian Barrel
Barbarians Inferno Tower
Fireball Bats Ice Wizard
Bats Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Barbarians
Bats Barbarians Fireball Inferno Tower Barbarian Barrel
Inferno Tower Barbarians
Bats Barbarians Inferno Tower
Barbarians Fireball
Barbarians Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Bats Fireball Barbarian Barrel
Bats Barbarians Fireball Inferno Tower Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Miner Ice Wizard
Fireball Barbarian Barrel Miner
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats Ice Wizard
Fireball Barbarian Barrel Ice Wizard
Fireball Miner
Bats Fireball
Miner Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel
Fireball Barbarian Barrel Miner
Fireball
Fireball
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard
Fireball Miner Barbarian Barrel Ice Wizard
Fireball Miner
Fireball Miner Barbarian Barrel
Bats Fireball Ice Wizard
Bats Fireball
Fireball
Fireball Miner
Fireball
Fireball
Bats Barbarians Fireball Barbarian Barrel
Fireball Ice Wizard
Fireball Barbarian Barrel
Fireball Miner
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel Miner

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