My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Skeleton Army Balloon Prince
Giant Snowball
Bats Barbarians Three Musketeers Skeleton Army Witch Balloon
Zap
Bats Three Musketeers Skeleton Army Witch Balloon Prince
Barbarian Barrel
Barbarians Three Musketeers Skeleton Army Witch
The Log
Barbarians Three Musketeers Skeleton Army Witch Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Barbarians Three Musketeers Skeleton Army Witch Balloon Prince
Fireball
Barbarians Three Musketeers Skeleton Army Witch Balloon
Poison
Bats Barbarians Three Musketeers Skeleton Army Witch Balloon
Lightning
Three Musketeers Witch Balloon Prince
Rocket
Barbarians Three Musketeers Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Barbarians Witch Balloon Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Tornado Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Prince
Barbarians
Balloon
Three Musketeers
Tornado
Skeleton Army
Tornado
Three Musketeers Witch Balloon
Witch
Tornado Prince
Balloon
Bats Barbarians Tornado
Prince
Bats Witch

Defense Synergies 0 7

Bats
Prince
Barbarians
Skeleton Army
Three Musketeers
Tornado
Skeleton Army
Barbarians Prince
Tornado
Three Musketeers Witch Prince
Witch
Tornado Prince
Balloon
Prince
Bats Skeleton Army Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Skeleton Army Bats Three Musketeers Witch Prince
Barbarians Three Musketeers Skeleton Army Tornado Witch Prince Bats
Barbarians Three Musketeers Skeleton Army Witch Prince Bats
Barbarians Skeleton Army Tornado Prince
Skeleton Army Tornado Bats
Bats Three Musketeers Tornado Witch
Barbarians
Barbarians Three Musketeers Witch Skeleton Army Tornado Prince
Skeleton Army Tornado Barbarians Prince
Bats Barbarians Skeleton Army Witch Tornado
Three Musketeers Bats Tornado Witch
Barbarians Skeleton Army Prince Bats Three Musketeers Witch
Three Musketeers Skeleton Army Bats Barbarians Tornado Witch Prince
Barbarians Skeleton Army Three Musketeers Prince
Barbarians Skeleton Army Tornado Three Musketeers Prince
Barbarians Three Musketeers Bats Skeleton Army Tornado Witch Prince
Bats Barbarians Three Musketeers Skeleton Army Tornado Witch Prince
Tornado Witch Bats Barbarians
Barbarians Three Musketeers Tornado Prince
Skeleton Army Bats Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Prince
Prince
Barbarians Skeleton Army Bats Witch Prince
Skeleton Army Prince Bats Barbarians Tornado
Barbarians Three Musketeers Skeleton Army Witch Prince
Bats Three Musketeers Tornado Witch
Skeleton Army Prince Bats Barbarians Witch
Barbarians Skeleton Army Prince
Bats Barbarians Skeleton Army Tornado Witch Prince
Witch Barbarians Three Musketeers Skeleton Army
Bats Barbarians Witch Prince
Skeleton Army Barbarians Tornado Prince
Barbarians Skeleton Army Prince Three Musketeers Witch
Barbarians Three Musketeers Skeleton Army Witch
Barbarians Skeleton Army Witch Bats Three Musketeers Tornado Prince
Bats Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Barbarians Prince
Bats Tornado Witch
Tornado Witch
Tornado
Tornado
Bats Three Musketeers Tornado Prince
Tornado Prince
Tornado
Three Musketeers
Prince
Three Musketeers Witch
Three Musketeers
Three Musketeers Tornado
Bats
Three Musketeers Prince
Tornado Witch
Prince
Tornado
Tornado Prince
Barbarians
Tornado Witch
Witch
Tornado Witch
Tornado Witch Prince
Tornado
Bats Tornado Witch
Bats Witch
Prince
Bats Barbarians Skeleton Army Witch Prince
Three Musketeers Tornado Witch
Three Musketeers Prince
Tornado
Three Musketeers Prince
Bats Tornado Witch
Bats Tornado Witch
Tornado Witch Prince

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