My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Zappies Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram Dark Prince
Giant Snowball
Bats Battle Ram Zappies
Zap
Bats Battle Ram Zappies Dark Prince
Barbarian Barrel
Elite Barbarians Battle Ram Zappies Dark Prince
The Log
Elite Barbarians Battle Ram Zappies Dark Prince
Earthquake
Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Elite Barbarians Battle Ram Zappies Dark Prince
Fireball
Elite Barbarians Battle Ram Zappies
Poison
Bats Zappies
Lightning
Elite Barbarians Battle Ram Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Battle Ram Zappies Dark Prince Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Arrows Battle Ram

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Battle Ram Barbarian Barrel Dark Prince
Arrows
Elite Barbarians Battle Ram Dark Prince
Elite Barbarians
Arrows Bats Battle Ram Zappies Barbarian Barrel
Battle Ram
Poison Bats Arrows Elite Barbarians Zappies Barbarian Barrel
Zappies
Elite Barbarians Battle Ram Barbarian Barrel Dark Prince
Barbarian Barrel
Bats Elite Barbarians Battle Ram Zappies Dark Prince
Dark Prince
Bats Arrows Zappies Barbarian Barrel Poison
Poison
Battle Ram Dark Prince

Defense Synergies 1 9

Bats
Zappies Barbarian Barrel Dark Prince
Arrows
Barbarian Barrel Dark Prince
Elite Barbarians
Dark Prince
Battle Ram
Zappies
Bats Barbarian Barrel
Barbarian Barrel
Bats Arrows Zappies Dark Prince Poison
Dark Prince
Elite Barbarians Bats Arrows Barbarian Barrel Poison
Poison
Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Barbarian Barrel
Elite Barbarians Bats Zappies Dark Prince
Bats Elite Barbarians Zappies Dark Prince
Elite Barbarians Bats Zappies Dark Prince
Arrows Elite Barbarians Barbarian Barrel Dark Prince Poison
Arrows Barbarian Barrel Bats Zappies Dark Prince
Bats Arrows Zappies Poison
Arrows Barbarian Barrel Poison
Zappies Elite Barbarians
Elite Barbarians Zappies Barbarian Barrel Dark Prince
Bats Poison Arrows Zappies Barbarian Barrel Dark Prince
Arrows Bats Zappies Poison
Bats Elite Barbarians Zappies Dark Prince
Bats Arrows Zappies Barbarian Barrel Dark Prince Poison
Elite Barbarians Zappies
Elite Barbarians Zappies
Bats Arrows Elite Barbarians Zappies Dark Prince Poison
Arrows Bats Elite Barbarians Zappies Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Poison Bats Zappies Dark Prince
Elite Barbarians Zappies
Dark Prince Bats Arrows Elite Barbarians Zappies Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Zappies Barbarian Barrel Dark Prince
Poison Arrows Elite Barbarians Barbarian Barrel
Zappies Bats Elite Barbarians Dark Prince
Dark Prince Bats Elite Barbarians Zappies Barbarian Barrel
Elite Barbarians Zappies Dark Prince
Arrows Poison Bats Zappies
Dark Prince Bats Elite Barbarians Zappies
Elite Barbarians Zappies Dark Prince
Bats Elite Barbarians Zappies Barbarian Barrel Dark Prince Poison
Zappies
Bats Elite Barbarians Zappies Dark Prince
Arrows Elite Barbarians Dark Prince Poison
Elite Barbarians Dark Prince Zappies
Zappies
Elite Barbarians Zappies Bats Barbarian Barrel Dark Prince Poison
Bats Arrows Poison Elite Barbarians Zappies Barbarian Barrel Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Barbarian Barrel
Arrows Poison Barbarian Barrel
Arrows Barbarian Barrel Poison
Arrows Barbarian Barrel Dark Prince Poison
Poison Arrows Barbarian Barrel Dark Prince
Arrows Poison Bats
Arrows Poison
Arrows Poison Barbarian Barrel
Arrows Poison
Bats Elite Barbarians Poison
Poison Arrows Barbarian Barrel Dark Prince
Poison Arrows
Poison Elite Barbarians Barbarian Barrel
Arrows Barbarian Barrel Poison
Arrows Elite Barbarians Barbarian Barrel Poison
Arrows Barbarian Barrel Poison
Arrows Barbarian Barrel Poison
Arrows Barbarian Barrel Poison
Bats
Arrows Barbarian Barrel Dark Prince Poison
Arrows Barbarian Barrel Poison
Poison
Arrows Poison
Arrows Barbarian Barrel Poison
Arrows Poison Barbarian Barrel Dark Prince
Arrows Poison Barbarian Barrel
Arrows Poison
Poison Arrows Barbarian Barrel
Elite Barbarians Poison Bats Arrows
Bats Zappies Poison
Elite Barbarians
Poison Arrows
Arrows Zappies Poison
Arrows Poison
Bats Zappies Barbarian Barrel Dark Prince
Poison Arrows Zappies
Arrows Barbarian Barrel
Poison Dark Prince
Arrows Poison
Arrows Poison
Elite Barbarians Dark Prince
Bats Elite Barbarians Zappies Poison
Bats Zappies Poison
Poison Barbarian Barrel Dark Prince

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