My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Furnace
Zap
Bats Firecracker Royal Giant Furnace
Barbarian Barrel
Knight Firecracker Furnace Ice Wizard
The Log
Firecracker Royal Giant Furnace
Earthquake
Firecracker Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Knight Firecracker Ice Wizard
Fireball
Firecracker Furnace Ice Wizard
Poison
Bats Firecracker Furnace Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Knight Firecracker Ice Wizard Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Knight

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Firecracker Barbarian Barrel
Zap
Firecracker Bats Knight Royal Giant Furnace Barbarian Barrel Ice Wizard
Knight
Bats Firecracker Zap Furnace Barbarian Barrel Ice Wizard
Firecracker
Zap Knight Royal Giant Bats Barbarian Barrel
Royal Giant
Bats Firecracker Furnace Barbarian Barrel Ice Wizard Zap
Furnace
Royal Giant Zap Knight Barbarian Barrel
Barbarian Barrel
Royal Giant Bats Zap Knight Firecracker Furnace Ice Wizard
Ice Wizard
Royal Giant Zap Knight Barbarian Barrel

Defense Synergies 3 16

Bats
Knight Zap Firecracker Barbarian Barrel Ice Wizard
Zap
Bats Knight Firecracker Furnace Barbarian Barrel Ice Wizard
Knight
Bats Firecracker Ice Wizard Zap Furnace Barbarian Barrel
Firecracker
Knight Bats Zap Barbarian Barrel Ice Wizard
Royal Giant
Furnace
Zap Knight Barbarian Barrel Ice Wizard
Barbarian Barrel
Bats Zap Knight Firecracker Furnace Ice Wizard
Ice Wizard
Knight Bats Zap Firecracker Furnace Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Barbarian Barrel
Bats Zap Knight Firecracker Furnace Ice Wizard
Furnace Bats Knight Ice Wizard
Bats Knight Firecracker Furnace Ice Wizard
Firecracker Barbarian Barrel
Barbarian Barrel Bats Zap Firecracker Furnace Ice Wizard
Bats Furnace Zap Firecracker Ice Wizard
Zap Barbarian Barrel
Furnace Ice Wizard
Knight Firecracker Barbarian Barrel Ice Wizard
Bats Ice Wizard Zap Knight Firecracker Furnace Barbarian Barrel
Bats Zap Firecracker Furnace Ice Wizard
Furnace Bats Zap Knight Ice Wizard
Bats Zap Firecracker Furnace Barbarian Barrel
Knight Furnace
Zap Furnace
Bats Knight Firecracker Furnace
Bats Zap Knight Firecracker Furnace Barbarian Barrel Ice Wizard
Zap Furnace Barbarian Barrel Bats Knight Firecracker Ice Wizard
Bats Knight Firecracker Furnace Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace Barbarian Barrel
Zap Knight Firecracker Barbarian Barrel
Bats Zap Knight Furnace
Bats Zap Knight Barbarian Barrel
Knight
Firecracker Furnace Bats Zap Ice Wizard
Bats Knight Furnace Ice Wizard
Knight
Zap Bats Knight Firecracker Barbarian Barrel
Bats Knight
Zap
Knight
Firecracker Furnace
Bats Zap Knight Firecracker Furnace Barbarian Barrel
Bats Zap Firecracker Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel Ice Wizard
Barbarian Barrel
Knight Firecracker Barbarian Barrel
Zap Firecracker Furnace Barbarian Barrel
Firecracker Bats Zap Furnace Ice Wizard
Firecracker Furnace
Zap Firecracker Barbarian Barrel Ice Wizard
Zap Firecracker
Bats
Firecracker Zap Knight Barbarian Barrel
Zap Firecracker
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Furnace Barbarian Barrel
Zap Firecracker Furnace Barbarian Barrel
Firecracker Furnace Barbarian Barrel
Barbarian Barrel
Bats
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Barbarian Barrel
Zap Firecracker Furnace Barbarian Barrel Ice Wizard
Firecracker Zap Barbarian Barrel Ice Wizard
Zap
Zap Firecracker Barbarian Barrel
Bats Zap Firecracker Furnace Ice Wizard
Zap Bats Firecracker
Zap
Zap Firecracker
Firecracker
Zap Bats Barbarian Barrel
Zap Firecracker Ice Wizard
Barbarian Barrel
Knight Firecracker
Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Barbarian Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: