My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Recruits Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Dart Goblin Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Royal Recruits Bandit
Giant Snowball
Bats Skeleton Barrel Royal Recruits Dart Goblin
Zap
Bats Skeleton Barrel Dart Goblin Bandit
Barbarian Barrel
Skeleton Barrel Royal Recruits Dart Goblin Bandit Magic Archer
The Log
Skeleton Barrel Royal Recruits Dart Goblin Bandit
Earthquake
Arrows
Bats Skeleton Barrel Royal Recruits Dart Goblin
Royal Delivery
Bats Skeleton Barrel Royal Recruits Dart Goblin Bandit Magic Archer
Fireball
Skeleton Barrel Dart Goblin Bandit Magic Archer
Poison
Bats Skeleton Barrel Royal Recruits Dart Goblin Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Dart Goblin Bandit Fireball Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Dart Goblin

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Royal Recruits Bandit
Skeleton Barrel
Bats Fireball Royal Recruits Dart Goblin Bandit Magic Archer
Royal Recruits
Bats Skeleton Barrel Dart Goblin Bandit Magic Archer
Dart Goblin
Skeleton Barrel Royal Recruits The Log Bandit
Fireball
Skeleton Barrel The Log Magic Archer
The Log
Dart Goblin Fireball Bandit Magic Archer
Bandit
Bats Skeleton Barrel Royal Recruits Dart Goblin The Log Magic Archer
Magic Archer
Skeleton Barrel Royal Recruits Fireball The Log Bandit

Defense Synergies 1 15

Bats
Royal Recruits Dart Goblin The Log Bandit
Skeleton Barrel
Dart Goblin Fireball
Royal Recruits
Bats Dart Goblin The Log
Dart Goblin
Bats Skeleton Barrel Royal Recruits The Log Bandit Magic Archer
Fireball
The Log Skeleton Barrel Bandit
The Log
Fireball Bats Royal Recruits Dart Goblin Bandit Magic Archer
Bandit
Bats Dart Goblin Fireball The Log Magic Archer
Magic Archer
Dart Goblin The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Dart Goblin Fireball The Log Magic Archer
Bats Royal Recruits Dart Goblin The Log Bandit
Bats Royal Recruits Dart Goblin Bandit
Royal Recruits Bats Dart Goblin Bandit
Royal Recruits Fireball The Log
Fireball The Log Bats Dart Goblin Bandit Magic Archer
Bats Dart Goblin Fireball Magic Archer
Skeleton Barrel Royal Recruits Dart Goblin Fireball The Log Bandit Magic Archer
Royal Recruits
Royal Recruits Dart Goblin Bandit
Bats Dart Goblin Royal Recruits Fireball The Log Bandit Magic Archer
Bats Dart Goblin Fireball Magic Archer
Royal Recruits Bats Fireball The Log Bandit
Fireball Bats Royal Recruits Dart Goblin The Log Magic Archer
Royal Recruits Bandit
Royal Recruits Fireball The Log Bandit
Bats Royal Recruits Fireball
Fireball Bats Royal Recruits Dart Goblin The Log Bandit Magic Archer
The Log Bats Royal Recruits Dart Goblin Fireball Bandit Magic Archer
Royal Recruits Dart Goblin
Royal Recruits Bats Dart Goblin Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Bandit
Fireball Bandit Skeleton Barrel The Log Magic Archer
Royal Recruits Bandit Bats The Log
Royal Recruits Bats Fireball The Log Bandit
Royal Recruits Bandit
Fireball Bats Skeleton Barrel Dart Goblin Magic Archer
Royal Recruits Bats Dart Goblin Fireball Bandit
Royal Recruits
Royal Recruits Bats Fireball The Log Bandit Magic Archer
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin
Royal Recruits Fireball The Log
Royal Recruits Fireball Bandit
Royal Recruits Dart Goblin Fireball Magic Archer
Royal Recruits Bats Dart Goblin Fireball The Log Magic Archer
Bats Royal Recruits Dart Goblin Fireball The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Royal Recruits Dart Goblin The Log Bandit
Fireball Skeleton Barrel Dart Goblin The Log Bandit Magic Archer
Skeleton Barrel Dart Goblin Fireball The Log Bandit Magic Archer
Skeleton Barrel Royal Recruits Dart Goblin Fireball The Log
Fireball The Log Magic Archer
Fireball Bats Skeleton Barrel Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Fireball The Log Skeleton Barrel Dart Goblin Magic Archer
Fireball The Log Skeleton Barrel Dart Goblin Bandit
Bats Fireball
Skeleton Barrel Royal Recruits Dart Goblin Fireball The Log Bandit Magic Archer
Fireball Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Fireball The Log Bandit Magic Archer
Skeleton Barrel Dart Goblin Fireball Bandit Magic Archer
Skeleton Barrel Dart Goblin Fireball The Log Magic Archer
Skeleton Barrel Dart Goblin Fireball The Log Bandit Magic Archer
Magic Archer Skeleton Barrel Royal Recruits Dart Goblin Fireball The Log Bandit
Fireball
Bats
Skeleton Barrel Dart Goblin Fireball The Log Bandit Magic Archer
Skeleton Barrel Dart Goblin Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Skeleton Barrel Royal Recruits Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Skeleton Barrel Dart Goblin Bandit Magic Archer
Fireball Skeleton Barrel The Log Bandit Magic Archer
Fireball Skeleton Barrel Dart Goblin The Log Bandit Magic Archer
Bats Dart Goblin Fireball Magic Archer
Bats Skeleton Barrel Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Bandit Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Skeleton Barrel Bats Royal Recruits Dart Goblin Fireball Bandit Magic Archer
Fireball Dart Goblin Magic Archer
The Log Fireball
Fireball Dart Goblin Magic Archer
The Log Skeleton Barrel Dart Goblin Fireball Magic Archer
Fireball
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin Fireball The Log Magic Archer
Bats Dart Goblin Fireball Magic Archer
Skeleton Barrel Royal Recruits Dart Goblin Fireball The Log Bandit Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: